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#51413 26/09/03 09:34 AM
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bleach Offline OP
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I want to kill who loads sockets on my servers..
and how do I kill a socket when it joins my server?
any code or any bot?

#51414 26/09/03 12:47 PM
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Sigh
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If someone codes a socket bot on mIRC correctly, there will be know way of knowing if they connected with this method. Because when you type /server in mIRC it opens a socket to the server, same as /sockopen. To the server, they are both the same and technically speaking everyone who connects to your server (either through mIRC's /sockopen or /server) is connecting via sockets

#51415 26/09/03 03:03 PM
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The only way they would show up is through clones.

#51416 26/09/03 04:51 PM
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Hoopy frood
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And then that doesn't even mean it's a 'socket' thingie.

#51417 26/09/03 05:31 PM
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bleach Offline OP
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yes clients are connects as socket aswell..
but I have an idea like when someone connects into my server then my script should send version to get client version of it.. and now I wanna know that how do I send version asker to who connects to my server?

#51418 26/09/03 05:33 PM
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A socket bot is perfectly capable of sending a false version reply.
A clone limit is really the only way to go.

#51419 27/09/03 10:30 AM
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bleach Offline OP
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well.. where can I find a version asker bot..
it should send version to that who connects to server..
or how do I see who connects server??

#51420 27/09/03 12:17 PM
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Well do you have services running on your server? If so sometimes thoses services will have a module you can load that will do it. Or you could script it yourselve. Also, in unreal atleast you can add bad versions into the conf

#51421 27/09/03 07:35 PM
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bleach Offline OP
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any module for work under mirc!!?

#51422 27/09/03 08:03 PM
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on *:snotice:*Client connecting*:{
.timerversion $+ $6 1 10 kill $6 Clients on this network must reply to CTCP VERSION requests
.ctcp $6 version
}
on *:ctcpreply:version *:.timerversion $+ $nick off

You need to set umode +c to get the client connection notices

#51423 28/09/03 09:12 AM
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bleach Offline OP
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man, thank you so much..


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