I want to kill who loads sockets on my servers..
and how do I kill a socket when it joins my server?
any code or any bot?
If someone codes a socket bot on mIRC correctly, there will be know way of knowing if they connected with this method. Because when you type /server in mIRC it opens a socket to the server, same as /sockopen. To the server, they are both the same and technically speaking everyone who connects to your server (either through mIRC's /sockopen or /server) is connecting via sockets
The only way they would show up is through clones.
And then that doesn't even mean it's a 'socket' thingie.
yes clients are connects as socket aswell..
but I have an idea like when someone connects into my server then my script should send version to get client version of it.. and now I wanna know that how do I send version asker to who connects to my server?
A socket bot is perfectly capable of sending a false version reply.
A clone limit is really the only way to go.
well.. where can I find a version asker bot..
it should send version to that who connects to server..
or how do I see who connects server??
Well do you have services running on your server? If so sometimes thoses services will have a module you can load that will do it. Or you could script it yourselve. Also, in unreal atleast you can add bad versions into the conf
any module for work under mirc!!?
on *:snotice:*Client connecting*:{
.timerversion $+ $6 1 10 kill $6 Clients on this network must reply to CTCP VERSION requests
.ctcp $6 version
}
on *:ctcpreply:version *:.timerversion $+ $nick off
You need to set umode +c to get the client connection notices