I need it for picture windows games and demos frame rate regulation.

And also to synchronize the FPS between two distant computers.

So i need to calc the time for a frame to be drawn, but mIRC's $tick limitation made it impossible to calc above 60 FPS

(because 1000 / 60 = 16.66ms, and the $ticks accuracy show its limit there).

I don't want a nuclear uptime info, I want games to run fine on any FPS above 60

ex: a ball would move from steps of 60 pixels/frames at 10 FPS, and of 6 pixels/frames a 100FPS, so during 1sec the distance is always the same, whatever the FPS is.

BUT I need to calc the time of the frame processing, and on a 2.6GHZ it takes less than 3ms on a complicated game...

more info on www.picwin.tk if you want to discuss about game programming under mIRC