Quote:
To explain:

Yes, DCC use DNS/IP information to connect. Even though it can pull that information from the channel/network, it does not actually go through the server itself. It is a direct connection from one computer to another computer (or to a router/firewall if there is one between the two).


How Exactly is this done? Can I simply

ON *:TEXT:!Trigger:?: {
/dcc chat $nick
/play $nick sourcetext.txt
}
or what ? I mean doesn't that then try to DCC chat directly from my ip/host to user who tryies to uses it ip/host and returning if firewalled user connects to my firewalled connection. No reply ?

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Is there a reason why you can't have such a large file sent to the person instead? Many networks don't allow you to send a line every second for very long before kicking you off.


Yes since this is only Messaging system we are talking about and news and lists are required to be on with simply trigger on channel as direct show.

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As far as reverse DCC.... I think you can still make that work. Have your trigger, which is displayed in the channel, be: /dcc chat yournick

Then have them type a trigger in the chat to get the text.


So you mean, I would make users to go to first some port which I would be using as reversing dcc and make them to use /dccserver this actually yes can be done but also throuble with firewalls. and beside the system that would first DCC chat and then there would be triggers..I could as well then build File-server. lol, There would be no use to this. Since I could easily add commands to under dcc chat, but the point is to show those texts directly in channel. Not some messaging service system.