For those amounts of data it's probably best to send that via dcc chat. Since dcc chat does not pass via the server, you can send as fast as the connection between you and the other nick allows.
Yes I know this, Yes it would work with socks and with DCC is true, but that is exactly my point.
Explain: I made the system to queue and be completly usable with anykind of firewall
even when I am behind firewall from h**l. So that is why I cannot use DCC Nor Socks or
am I wrong? Can I display something
through passive to passive connection with DCC
or Socks(Or anything else?) usage as in play
with out user to make anykinda change to use the play ?
If that can actually be done. this is exactly what I was looking for.To Kelder:
and DCC does use server.. Of course it does.. it's IP/Host connection to user with
certain port on use. This cannot be used as far I tested it with firewalls. Of course Reversing
DCC is an option with firewalls, but that wouldn't come through another firewall ever not
shadow IP nor anykinda wrongly informed host/ip. So that cannot be used either. Since then users would have to change ports. for some message/list. which would be stupid.