I'm simply offering you possibilities. You cannot change what a network allows for text before kicking you for flood. If you want it in the channel, or even private message, then you have to abide by the network's rules regarding flooding.
Yes, I understand you try to help and I appreaciate it that you're trying to help me. In here in Mirc forums you people are only ones who actually have helped me & at least try to discuss the difficult subject.
My whole point is why I asked because I know passive-passive cannot connect and seen that kinda crap scripts in so many places. Builded perfectly working script myself with /play and it's working wirh 3000ms and I am from firewall from hell here, but as I said it's way too slow for my means. I am now testing style of sending all the larger messages through DCC Chat but I do know how to do that. So I have one request. Simply one.
Could someone write help how to
"Open DCC Chat With specific trigger > /play file directly when window opens > close DCC Chat" <- style of example.
also if there is a difference on :
Yes, DCC use DNS/IP information to connect. Even though it can pull that information from the channel/network, it does not actually go through the server itself. It is a direct connection from one computer to another computer (or to a router/firewall if there is one between the two).