My mdi has an odd number of pixels vertically (2 \\ $window(-3).h), so when I tile with two windows (auto tile is on), there is a single row of pixels at the bottom that ends up being unused. I'm assuming the same happens whenever the number of pixels divided by the number of windows in that dimension leaves a remainder (horizontally, or vertically). It's no big deal, but I find it distracting when tiling causes an editbox to move up by a pixel (am I obssesive? grin). Anyway, if one or more windows could be a pixel larger in order to use up the remainder, I would appreciate it.


If I knew now what I will know then... maybe things will have been different...