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#63395 - 09/12/03 12:09 AM DIalogs..
Frog Offline
Vogon poet

Registered: 09/12/02
Posts: 111
Loc: Hell
Quick questoin..

I've always wondered..what's the difference between pixels, dbu, and "notheme"?
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#63396 - 09/12/03 12:11 AM Re: DIalogs..
bunar Offline
Fjord artisan

Registered: 27/09/03
Posts: 584
Loc: bogu iza nogu
help file:

Dbu vs. Pixels
The dbu option makes mIRC use dialog base units when creating the dialog, this ensures that the dialog will look the same for all users under any size display, etc. Pixels is the default however to maintain compatibility with previous scripts.

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#63397 - 09/12/03 12:14 AM Re: DIalogs..
Frog Offline
Vogon poet

Registered: 09/12/02
Posts: 111
Loc: Hell
That doesn't really help too much, so I'll ask this:

If I make a dialog and want it to look the same for whoever uses it, which do I use: pixels, dbu, or "notheme"?
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#63398 - 09/12/03 12:15 AM Re: DIalogs..
KingTomato Offline
Planetary brain

Registered: 04/01/03
Posts: 3012
Loc: New Hampshire, USA
Try reading it slower:

The dbu option makes mIRC use dialog base units when creating the dialog, this ensures that the dialog will look the same for all users under any size display
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#63399 - 09/12/03 12:25 AM Re: DIalogs..
Frog Offline
Vogon poet

Registered: 09/12/02
Posts: 111
Loc: Hell
I didn't ask for some [censored] reply like that.

I only asked because I've made dialogs with dbu before and had people complain about the size.

So next time, give me a simple answer instead of being an ass.
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#63400 - 09/12/03 12:25 AM Re: DIalogs..
MTec89 Offline
Hoopy frood

Registered: 25/07/03
Posts: 742
Loc: Ohio, U.S.A.
so whats notheme?
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#63401 - 09/12/03 12:28 AM Re: DIalogs..
bunar Offline
Fjord artisan

Registered: 27/09/03
Posts: 584
Loc: bogu iza nogu
dbu option should make for any mirc version ALL dialogs the same size, so dunno why they complaited, i always make dialogs wiv dbu and they are always ok...
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#63402 - 09/12/03 12:28 AM Re: DIalogs..
Frog Offline
Vogon poet

Registered: 09/12/02
Posts: 111
Loc: Hell
I guess since pixels is the default (even if not specified; if I read that correctly) notheme would be to not even use that..I dunno, which is why I made this post to begin with.
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#63403 - 09/12/03 12:29 AM Re: DIalogs..
Frog Offline
Vogon poet

Registered: 09/12/02
Posts: 111
Loc: Hell
That's the kinda answer I was looking for, thanks.
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#63404 - 09/12/03 12:31 AM Re: DIalogs..
bunar Offline
Fjord artisan

Registered: 27/09/03
Posts: 584
Loc: bogu iza nogu
i think that notheme/theme has no function (yet) coz i was unable to find anything bout it...
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#63405 - 09/12/03 12:37 AM Re: DIalogs..
AdmWiggin Offline
Ameglian cow

Registered: 08/11/03
Posts: 33
Loc: 127.0.0.1
about DBU, i make scripts on my 98 comp, and use dbu, and then look at them on my XP comp, and they are different.... anything seem wrong? lol
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#63406 - 09/12/03 12:39 AM Re: DIalogs..
bunar Offline
Fjord artisan

Registered: 27/09/03
Posts: 584
Loc: bogu iza nogu
not mirc issue, win xp issue it is.

same crap with colors, if you paint some color in win 9x and transfer it to xp it will be different....
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#63407 - 09/12/03 10:09 AM Re: DIalogs..
Seifer Offline
Fjord artisan

Registered: 11/11/03
Posts: 228
Loc: Melbourne, Australia
'notheme' means that the dialog won't be affected by any XP themes. It will always appear in the default (Win classic) look.

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#63408 - 09/12/03 01:19 PM Re: DIalogs..
starbucks_mafia Offline
Hoopy frood

Registered: 09/12/02
Posts: 2962
Loc: Norwich, UK
Contrary to what you've been told here, DBU's will not make your dialog look the same size on all systems and resolutions. For a proper explanation of what DBU's are for read this (link originally from qwerty). In short, you should use DBU's bacause it does make things look more consistent, just don't think that using it is going to make your dialogs look exactly the same for everyone.
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