on *:INPUT:*:{
if (v1 isin $1-) || (v2 isin $1-) || (v3 isin $1-) {
/vcmdsound
haltdef
set %soundorgtext $1-
var %omgtheinput = $1-
var %omgtheinput = $replace(%omgtheinput,v11,11Follow me!)
var %omgtheinput = $replace(%omgtheinput,v12,11Move in!)
var %omgtheinput = $replace(%omgtheinput,v13,11Fall back!)
var %omgtheinput = $replace(%omgtheinput,v14,11Move in!)
var %omgtheinput = $replace(%omgtheinput,v15,11Suppressing fire!)
var %omgtheinput = $replace(%omgtheinput,v16,11Attack left flank!)
var %omgtheinput = $replace(%omgtheinput,v17,11Attack right flank!)
var %omgtheinput = $replace(%omgtheinput,v18,11Hold this position!)
var %omgtheinput = $replace(%omgtheinput,v21,11Enemy spotted!)
var %omgtheinput = $replace(%omgtheinput,v22,11Enemy down!)
var %omgtheinput = $replace(%omgtheinput,v23,11I'm in position!)
var %omgtheinput = $replace(%omgtheinput,v24,11Area secure!)
var %omgtheinput = $replace(%omgtheinput,v25,11Grenade!)
var %omgtheinput = $replace(%omgtheinput,v26,11Sniper!)
var %omgtheinput = $replace(%omgtheinput,v27,11Need reinforcements!)
var %omgtheinput = $replace(%omgtheinput,v28,11Hold your fire!)
var %omgtheinput = $replace(%omgtheinput,v31,11Yes Sir!)
var %omgtheinput = $replace(%omgtheinput,v32,11No Sir!)
var %omgtheinput = $replace(%omgtheinput,v33,11I'm on my way.)
var %omgtheinput = $replace(%omgtheinput,v34,11Sorry.)
var %omgtheinput = $replace(%omgtheinput,v35,11Great shot!)
var %omgtheinput = $replace(%omgtheinput,v36,11Took long enough!)
var %omgtheinput = $replace(%omgtheinput,v37,11Are you crazy?)
msg $active %omgtheinput
}
}
alias vcmdsound {
;German
if (v11 isin %soundorgtext) && (%soundlang == german) { /splay -w skip | /splay $mircdirGerman\follow_me.wav }
if (v12 isin %soundorgtext) && (%soundlang == german) { /splay $mircdirGerman\move_in.wav }
if (v13 isin %soundorgtext) && (%soundlang == german) { /splay $mircdirGerman\fall_back.wav }
if (v14 isin %soundorgtext) && (%soundlang == german) { /splay $mircdirGerman\supressing_fire.wav }
if (v15 isin %soundorgtext) && (%soundlang == german) { /splay $mircdirGerman\attack_left_flank.wav }
if (v16 isin %soundorgtext) && (%soundlang == german) { /splay $mircdirGerman\attack_right_flank.wav }
if (v17 isin %soundorgtext) && (%soundlang == german) { /splay $mircdirGerman\hold_this_position.wav }
if (v18 isin %soundorgtext) && (%soundlang == german) { /splay $mircdirGerman\regroup.wav }
if (v21 isin %soundorgtext) && (%soundlang == german) { /splay $mircdirGerman\enemy_spotted.wav }
if (v22 isin %soundorgtext) && (%soundlang == german) { /splay $mircdirGerman\enemy_down.wav }
if (v23 isin %soundorgtext) && (%soundlang == german) { /splay $mircdirGerman\im_in_position.wav }
if (v24 isin %soundorgtext) && (%soundlang == german) { /splay $mircdirGerman\area_secure.wav }
if (v25 isin %soundorgtext) && (%soundlang == german) { /splay $mircdirGerman\grenade.wav }
if (v26 isin %soundorgtext) && (%soundlang == german) { /splay $mircdirGerman\sniper.wav }
if (v27 isin %soundorgtext) && (%soundlang == german) { /splay $mircdirGerman\need_reinforcements.wav }
if (v28 isin %soundorgtext) && (%soundlang == german) { /splay $mircdirGerman\hold_your_fire.wav }
if (v31 isin %soundorgtext) && (%soundlang == german) { /splay $mircdirGerman\yes_sir.wav }
if (v32 isin %soundorgtext) && (%soundlang == german) { /splay $mircdirGerman\no_sir.wav }
if (v33 isin %soundorgtext) && (%soundlang == german) { /splay $mircdirGerman\im_on_my_way.wav }
if (v34 isin %soundorgtext) && (%soundlang == german) { /splay $mircdirGerman\sorry.wav }
if (v35 isin %soundorgtext) && (%soundlang == german) { /splay $mircdirGerman\great_shot.wav }
if (v36 isin %soundorgtext) && (%soundlang == german) { /splay $mircdirGerman\took_long_enough.wav }
if (v37 isin %soundorgtext) && (%soundlang == german) { /splay $mircdirGerman\are_you_crazy.wav }
}