Well based on your comment there I assume you have no technical background whatsoever? Because anyone who did would definately disagree with you. As someone who authors an IRCd and has worked with IRC Services I can tell you that integrating the two isn't a matter of "it will be hard" it is a matter of "it will be stupid". For example, my IRC network (~1500 users) has 5000 registered nicknames and 1300 registered channels. Doing a little math, well when a server links approximately 1GB of information would have to be sent to inform it of all the information contained in the databases.
And that is on a 1500 user network. Using a little more math, if there are 15000 users (100x 1500) that would mean you are now sending 100GB of information within the first 2 minutes of a server being connected. Remember services keep track of registered nicks, channels, memos, on some networks bots, etc. I can tell you this much, if a server on my network used 1GB of bandwidth within a 2 minute period the company hosting it would immediately kill the account. That means no more server. Not to mention all this increased bandwidth means increased processing which means increased lag. Also every server has to keep track of the information, so more memory usage. So lets see what we have? A CPU intensive, bandwidth hogging, memory eating, laggy server... Is that your vision of an ideal server? If it is then your comment about it being "far better" is correct, if on the other hand you want a fast server, then it is a horrible horrible idea.

Now to comment on your actual message:

Quote:
Look at the home of CR as a prime example. If there's ever a netsplit there's no longer a need to reidentify to your name when the split servers resynch


Wow you mean CR has a feature that every IRCd based on Dreamforge has? AMAZING! Dreamforge, Bahamut, Unreal, Ultimate, guess what? They all have this very same feature! It's called Services IDs. Not something CR invented, it's something that DALnet invented and CR just imitated.


To sum up... get your facts straight before you start making an argument.