on 1:text:!!aug*:#: {
;; check if $2 is a player in the game or not, if not do nothing
if ($isfile($char($2)) != $true) { msg # sorry $2 is not a player in this game }
;;;;;;;define the augments that stored in a file.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
var %aug1 $lines($lstfile(augments.lst))
set %augline $rand(1,%aug1)
while (%aug1 >= 1) {
%augs = $addtok(%augs, $read($lstfile(augments.lst), %aug1), 46)
dec %aug1
;echo Zufälliges Augment %augs
}
;;;;select 3 Random Augments and set it
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
set %current.aug $numtok(%augs,46)
var %x 3
while (%x >= 1) {
%augments = $addtok(%augments,$gettok(%augs,$rand(1,%current.aug), 46), 46)
dec %x
}
;;;;;;;;;;;;;generate an itemname
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
$set_item_names
;;;;;;;;;;;;;;;;;;;;check if the item exists if not write the data to the file
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
if (%equipmentprefix isin $read($lstfile(armor_body.lst), w, * $+ %equipmentprefix $+ *)) || (%equipmentprefix isin $read($lstfile(armor_head.lst), w, * $+ %equipmentprefix $+ *)) || (%equipmentprefix isin $read($lstfile(armor_feet.lst), w, * $+ %equipmentprefix $+ *)) || (%equipmentprefix isin $read($lstfile(armor_legs.lst), w, * $+ %equipmentprefix $+ *)) || (%equipmentprefix isin $read($lstfile(armor_hands.lst), w, * $+ %equipmentprefix $+ *)) && ($readini($dbfile(equipment.db), %equipmentprefix, Name) != $null) {
msg $chan rüstung existiert bereits kann nicht erstellt werden.
}
if (%equipmentprefix !isin $read($lstfile(armor_body.lst), w, * $+ %equipmentprefix $+ *)) || (%equipmentprefix !isin $read($lstfile(armor_head.lst), w, * $+ %equipmentprefix $+ *)) || (%equipmentprefix !isin $read($lstfile(armor_feet.lst), w, * $+ %equipmentprefix $+ *)) || (%equipmentprefix !isin $read($lstfile(armor_legs.lst), w, * $+ %equipmentprefix $+ *)) || (%equipmentprefix !isin $read($lstfile(armor_hands.lst), w, * $+ %equipmentprefix $+ *)) && ($readini($dbfile(equipment.db), %equipmentprefix, Name) == $null) {
msg $chan %equipmentprefix does not exist and can be created
$generate_armor($2)
msg $chan Armor %equipmentprefix was successfully generated.
}
}
alias generate_armor {
var %validequiplocations head.body.legs.feet.hands
set %random.location $rand(1, $numtok(%validequiplocations,46))
set %location-a $gettok(%validequiplocations, %random.location, 46)
var %armorname %equipmentprefix
set %ahp $randnow2(1,450, 1,900, 60)
set %atp $randnow2(1,50, 1,200, 60)
set %aDef $randnow2(1,$rand(1,2500), 1,$rand(1,5000), 60)
set %aint $randnow2(1,$rand(1,2500), 1,$rand(1,5000), 60)
set %aspd $randnow2(1,$rand(1,2500), 1,$rand(1,5000), 60)
set %astr $randnow2(1,$rand(1,2500), 1,$rand(1,5000), 60)
$get.mid.vert($1)
var %augment %augments
var %location %location-a
var %cost 0
set %aSellprice $randnow2(1,2500, 1, 5000, 60)
set %aLevel $randnow2(1,10500, 1, 21000, 60)
;set %aLevel $calc($get.level($nick) + 1)
set %protection-a $calc($rand(1,10) / 10)
set %mid.vert.new.eq $round($calc(%ahp + %atp + %astr + %int + %adef + %aspd / 6),0)
if (%mid.vert.current.eq < %mid.vert.new.eq) {
;write $lstfile(armor_ $+ %location-a $+ .lst) %armorname
;writeini $dbfile(Equipment.db) %equipmentprefix Name %armorname
;writeini $dbfile(Equipment.db) %equipmentprefix Hp %ahp
;writeini $dbfile(Equipment.db) %equipmentprefix Tp %atp
;writeini $dbfile(Equipment.db) %equipmentprefix Str %astr
;writeini $dbfile(Equipment.db) %equipmentprefix Def %adef
;writeini $dbfile(Equipment.db) %equipmentprefix Int %aint
;writeini $dbfile(Equipment.db) %equipmentprefix Spd %aspd
;writeini $dbfile(Equipment.db) %equipmentprefix Augment %augments
;writeini $dbfile(Equipment.db) %equipmentprefix EquipLocation %location
;writeini $dbfile(Equipment.db) %equipmentprefix Cost 0
;writeini $dbfile(Equipment.db) %equipmentprefix SellPrice %aSellprice
;writeini $dbfile(Equipment.db) %equipmentprefix LevelRequirement %aLevel
;writeini $dbfile(Equipment.db) %equipmentprefix Protection %protection-a
msg $chan $1 Gets the following armor: %equipmentprefix $+ . with this Attributes HP: %ahp TP: %atp STR: %astr DEF: %adef INT: %aint SPD: %aspd Level: %alevel -> Location: %location -> Augments: %augments
unset %augments | unset %augs | unset %location-a | unset %random.location | unset %protection-a | unset %equipmentprefix
}
}
alias get.mid.vert {
set %current.equipped $readini($char($1), equipment, %location-a)
set %eq-hp $readini($dbfile(equipment.db), %current.equipped, hp)
set %eq-tp $readini($dbfile(equipment.db), %current.equipped, tp)
set %eq-str $readini($dbfile(equipment.db), %current.equipped, str)
set %eq-def $readini($dbfile(equipment.db), %current.equipped, def)
set %eq-int $readini($dbfile(equipment.db), %current.equipped, int)
set %eq-spd $readini($dbfile(equipment.db), %current.equipped, spd)
set %mid.vert.current.eq $round($calc(%eq-hp + %eq-tp + %eq-str + %eq-def + %eq-int + %eq-spd / 6),0)
msg #AiroRPG The Mid value of $1 Armor is: %mid.vert.current.eq
return %mid.vert.current.eq
}
alias set_item_names {
var %prefixline $lines(prefix.txt)
var %suffixline $lines(suffix.txt)
set %equipmentprefix $replace($read(suffix.txt, $rand(1,%suffixline)),$chr(32),_) $+ _ $+ $replace($read(prefix.txt, $rand(1,%prefixline)),$chr(32),_)
var %equipmentprefix
}