I want the values to be adjusted based on the player level but not too high. To ensure a random choice as it is the case with a Rougue Like game there is also randomly chosen from a range but also not too high. Do you understand? First of all, thank you for the information.

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To explain it better I come from Germany I apologize for my bad English. A player has example the level 10 which is determined in a varialble %level by means of $getlevel() from an alias and is saved. Now I want to use this variable to determine a kind of loot example of an armor. I'm just unsure how to implement this.... The New Armor or something like that is supposed to be a little better than the Old Armor he wears. But the values should still be randomly rolled out.. How should I proceed?


Last edited by Zenti; 02/04/22 10:39 PM.