In my pool game, redraw background is faster than copy the background for the 16 sprites, I have tested it. Using a few draw commands to draw big graphics are faster than using a lot of code to draw more little graphics, because the scripting language are very slow. If you are using assembler you can do it, but not in mIRC.

There isn't detail to use less only 16 sprites and background.. and there are only a few aliases in the game bucle.

There are a way to make the game 17 times faster... by using mIRC 6.2 instead 6.31.