Originally Posted By: hixxy

Ignored messages still show up in the /debug output.



Good point. I do recall Unreal has a module that filters messages for spam and just blocks the message altogether with no error or anything. What IRCd is the server using and what is your message contents?

Originally Posted By: WideOpenSpace

i tested now, when i cut 50% of data lenghth it sends it



When you cut it, do you take away something that might be deemed to be spam?

Last edited by RoCk; 16/09/07 08:37 PM.