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Posted By: WideOpenSpace notice length - 16/09/07 04:39 PM
when i try to notice myself or 2nd mirc client,
me and the 2nd client do not get notice altho
debug shows the notice was sent.

does mirc have some notice lenghth protection to block
sending or this is more network side issue ?

edit:
i send max chars that 1 line can get
and i send it twice or trice (depends per data)
Posted By: SladeKraven Re: notice length - 16/09/07 05:07 PM
Not meaning to sound degrading or anything like that, sorry if it does. Do you have any On Notice events that could be halting the text at all?
Posted By: WideOpenSpace Re: notice length - 16/09/07 05:32 PM
i have but notice works when i do short messages :P
Posted By: RoCk Re: notice length - 16/09/07 05:45 PM
Originally Posted By: WideOpenSpace

...but notice works when i do short messages



That means nothing, try noticing yourself the long string without the notice event. /remote off

Originally Posted By: WideOpenSpace

...debug shows the notice was sent.



Did debug on the 2nd client show the correct incoming message?
Posted By: WideOpenSpace Re: notice length - 16/09/07 05:46 PM
still doesnt notice

Quote:
Did debug on the 2nd client show the correct incoming message?


no

i only see in debug of sending client
that i send it, but nor myself nor 2nd client receieve it (debug)
Posted By: RoCk Re: notice length - 16/09/07 05:52 PM
If debug on the first client shows the correct message was sent, but the debug on the second client shows the incorrect incoming message, then it's probably not mIRC causing it. Are you you using an SSL connection on either (or both) client?

Originally Posted By: WideOpenSpace
but nor myself nor 2nd client receieve it (debug)


Are you ignoring notices on the second client? /ignore -r
Posted By: hixxy Re: notice length - 16/09/07 06:03 PM
Originally Posted By: RoCk
Are you ignoring notices on the second client? /ignore -r


Ignored messages still show up in the /debug output.
Posted By: WideOpenSpace Re: notice length - 16/09/07 06:06 PM
when i send from myself (1st) to 2nd client
- debug shows on ME (1) that i sent it
- debug on 2nd does NOT show anything (no messages, nothing)

same crap when i send to myself (1 to 1)

and no i dont use SSL thing
and no i dont ignore notices on eaither of clients
Posted By: hixxy Re: notice length - 16/09/07 06:08 PM
I'm guessing that the server is blocking it for whatever reason, possibly a /silence entry..

If not, maybe mIRC sends the notice but it never reaches the server? *shrug* I'm not 100% sure how low level sockets work, so I don't know if that's even possible with TCP.
Posted By: WideOpenSpace Re: notice length - 16/09/07 06:23 PM
yep, seems that server shuts it down.

i tested now, when i cut 50% of data lenghth it sends it -_-

what a clusterfuck...
Posted By: RoCk Re: notice length - 16/09/07 08:28 PM
Originally Posted By: hixxy

Ignored messages still show up in the /debug output.



Good point. I do recall Unreal has a module that filters messages for spam and just blocks the message altogether with no error or anything. What IRCd is the server using and what is your message contents?

Originally Posted By: WideOpenSpace

i tested now, when i cut 50% of data lenghth it sends it



When you cut it, do you take away something that might be deemed to be spam?
Posted By: WideOpenSpace Re: notice length - 16/09/07 10:34 PM
no, i dont spam.

i just use my local bot that reads data from ini file
and notice it to user. (in this case, me)

and content of data is/are only names of people who joined
my channel. (i gather every username who comes)
Posted By: RoCk Re: notice length - 16/09/07 11:30 PM
I didn't say you spam, Unreal IRCd has a configurable spam module that blocks any messages that has http:// in it for example, or what ever they set to be blocked. So even if you messaged an innocent url to a friend, like say http://www.mirc.com .. the IRCd would block it if it matches.
Posted By: WideOpenSpace Re: notice length - 16/09/07 11:33 PM
nah
i'm on quakenet
Posted By: genius_at_work Re: notice length - 16/09/07 11:59 PM
Have you tried sending notices to anyone that isn't on your internet connection? Have you tried this on different servers? Have you tried with both clients using vanilla mIRC installations (all default settings)?

These things could all potentially cause problems.

-genius_at_work
Posted By: deegee Re: notice length - 17/09/07 02:25 AM
You'll find it's a max length for msgs/notices issue.
Posted By: WideOpenSpace Re: notice length - 17/09/07 01:13 PM
Originally Posted By: deegee
You'll find it's a max length for msgs/notices issue.


yeah, but its still retarded...
Posted By: deegee Re: notice length - 17/09/07 01:18 PM
Well, its a fact on every IRCd. Retarded or not, it's something you need to be aware of wink
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