what happens if a player is called me
<me> !points me
<bot> me points: 200
still works, but if another player wants to see me's points it breaks.
<player1> !points me
<bot> player1 points: 300
how are the scores stored? you could add a switch
if %pointsme { code }
at the beginning to sort that out...
of course if a player called me is playing then the whole thing breaks, better with a !mypoints or something.
btk
Last edited by billythekid; 29/06/07 10:41 PM.