what happens if a player is called me

<me> !points me
<bot> me points: 200

still works, but if another player wants to see me's points it breaks.

<player1> !points me
<bot> player1 points: 300

how are the scores stored? you could add a switch

if %pointsme { code }

at the beginning to sort that out...

of course if a player called me is playing then the whole thing breaks, better with a !mypoints or something.

btk

Last edited by billythekid; 29/06/07 10:41 PM.

billythekid