"Kill" doesn't have it's own event because, as far as I know, the way a "Kill" happens is variable. It's integrated into the quit message.
UnrealIRCd for example may use:
**** Quit: SomeNick (ident@host.com) [name.of.server.com] Local kill by SOME_OPER (KILL_MESSAGE)
While DALnet will just use:
**** Quit: SomeNick (ident@host.com) Killed blahblahblah
That's just my guess.
Edit: I misunderstood what was being asked.
KILL just triggers for the person being killed. I was thinking someone wanted a way to script their kills seperately from their quits, when it happens to other people.
Anyway, yeah.
Last edited by Rand; 25/05/07 12:26 AM.