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Joined: Dec 2002
Posts: 127
Vogon poet
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Vogon poet
Joined: Dec 2002
Posts: 127 |
Deciding not to use a tool like Dialog Studio is your choice, but it is based on "old skool" attitude or pure cussedness -- also your choice.
while it's true that it is my choice, but i don't hand code all of my dialogs because of an "'old skool' attitude". hell, i wasn't even around for this so-called 'old skool'. i code all my dialogs by hand because i can do the arithmetic to properly align my controls in my head. it's pretty trivial, isn't it?
anyway, the point of this post wasn't to pat myself on the back for being one of the few (though i doubt this) that still hand code dialogs (though i think i did that too), i just wanted to be a voice for the few.
------ deep down, i'm really superficial.
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Joined: Feb 2003
Posts: 3,432
Hoopy frood
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Hoopy frood
Joined: Feb 2003
Posts: 3,432 |
hmm.. been reading all ur posts about dialogs.. its more fun to create/edit ur dialog true mirc editor.. i have seen som Dialog Creators.. they work ok, but when your done you have to edit them true mirc anyway.. i cant say i ever have seen any dialog created by "Dialog Studio" or tools like that look as good as "hand made" dialogs.. bether to do them ur self.. thats half the fun
if ($me != tired) { return } | else { echo -a Get a pot of coffee now $+($me,.) }
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Joined: Dec 2002
Posts: 2,985
Hoopy frood
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Hoopy frood
Joined: Dec 2002
Posts: 2,985 |
I'm glad that someone thinks like me on this subject hehe.
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Joined: Feb 2003
Posts: 3,432
Hoopy frood
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Hoopy frood
Joined: Feb 2003
Posts: 3,432 |
if ($me != tired) { return } | else { echo -a Get a pot of coffee now $+($me,.) }
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Joined: Jan 2003
Posts: 3,012
Hoopy frood
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Hoopy frood
Joined: Jan 2003
Posts: 3,012 |
half the fun, and twice the time (if not greater).
Also, hasnd made dialogs tend to be boxy, as you relate one if off of another.. "Well this one is 5 over, and spans 25 pixels, this wonw will start at 30 pixed, and end at dialog.width-10 pixels
-KingTomato
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Joined: Dec 2002
Posts: 2,985
Hoopy frood
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Hoopy frood
Joined: Dec 2002
Posts: 2,985 |
Using a dialogue editor is synthetic. Admittedly it takes longer than double the time to make one by hand, though it is more enjoyable though I realise this is a matter of personal choice. One would get more satisfaction through knowing they did it by themselves though.
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Joined: Feb 2003
Posts: 3,432
Hoopy frood
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Hoopy frood
Joined: Feb 2003
Posts: 3,432 |
yes, agree, it feels like "i did that" not a stupid program
if ($me != tired) { return } | else { echo -a Get a pot of coffee now $+($me,.) }
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Joined: Dec 2002
Posts: 1,321
Hoopy frood
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Hoopy frood
Joined: Dec 2002
Posts: 1,321 |
I did not mean to imply that using DStudio (or any such tool) is perfect. There are no (zero) dialogs that I have created in DStudio that don't need a bit of tweaking to finally end up pleasing me; I almost always have to change the ID order to match my own personal ID numbering scheme, and there are usually pixel changes I have to make, again, to please my exacting standards for "production dialogs" (I use Magnifier to see the actual pixels and get everything lined up exactly as I want it). Then again, I use only one scripted dialog regularly in "my collection of scripts" (rather than "my script"): my MP3 player.
However, DStudio "gets me in the ballpark" far faster than coding the entire dialog table from scratch. Then it's just a matter of tweaking after that (which is where the real fun lies - not in getting them close enough to tweak!).
DALnet: #HelpDesk and #m[color:#FF0000]IR[color:#EEEE00]C
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