Hmm, that code made me realize some other "lackings" of /play

For one, /play stop is documented in the help to stop and clear ALL items in the /play queue list. Using your code, CoolKill, would stop any other /play proecedures if they were queued after or before.

Whatever the case, it would be nice to see /play stop be able to stop only certain items, possibly also having a range (n-n2).

Finally, a note to your script CoolKill. If someone were to queue two items for range play using your script, it would simply break, because it will only save one range at a time; if a workaround were to be made (and of course there are MANY workarounds to a /play range feature, i dont think a lack of functionality was the reason for the request, rather for simplicity) it would have to support multiple queues just like /play can