each game designs its own system

although i'm not a gamer i'm fimialr with the terms and how things work.

each one is differnt, you being the author have the liberty of designing a unique system for your game.. define how much experence you get for each win .. perhaps different level oponets would give u more experence .. based on that number .. how hard is it in your game to reach the next level .. as the next level is obtained by exp points .. u set the number of exp needed to reach the next level in proportion to how long/hard it should be to get there

perhaps to get to level 2 u need only 100 exp .. but to get to level 3 u need 500 .. u can either define an external database with these figures .. or come up with a calculatiosn table .. perhaps the number of exp to reach the next level is defined by:

$calc((%l -1) ^ 2 * 150)

where %l is the level number they are trying to reach

which would give u

* 1: 0
* 2: 150
* 3: 600
* 4: 1350
* 5: 2400
* 6: 3750
* 7: 5400
* 8: 7350
* 9: 9600
* 10: 12150

its all up to you man.

Cobra^