I am trying to make a script that allows you to control ur mIRC client from an in-game client. However, I've come up against one, slightly major problem. If the user is on more than one network, and he wants to send a command for his mIRC to msg someone on his second network and the last window he viewed was his first network (so first network is default), the msg will be sent to the first network. Is there a way I can specify the network for the command, or a way I can activate a window/channel on network #n? Otherwise I'm pretty stumped. It's quite a major bug if u can't... and i haven't found a way in the help file yet.