goto's were there as I had further plans for it.
Such as below:
Code:
on *:text:!test:#: {
  timer.PlayerNo 1 125 msg # $lines(Name.txt) people are taking part.
  timer.Time 1 150 HowMany #JB_uk
}


alias HowMany {
  if ($lines(Name.txt) == 1) goto oneplayer
  elseif ($lines(Name.txt) == 2) goto twoplayers
  elseif ($lines(Name.txt) == 3) goto threeplayers
  elseif ($lines(Name.txt) == 4) goto fourplayers
  elseif ($lines(Name.txt) == 5) goto fiveplayers
  elseif ($lines(Name.txt) == 6) goto sixplayers
  :oneplayer
  OnePlayer
  :twoplayers
  msg # There are Two Players in the game.
  :threeplayers
  msg # There are Three Players in the game.
  :fourplayers
  msg # There are Four Players in the game.
  :fiveplayers
  msg # There are Five Players in the game.
  :sixplayers
  msg # There are Six Players in the game.
}

alias OnePlayer {
  var %rn1 $rand(1,6)
  if (%rn1 == 1) { 
    msg $chan Very good
  }
  if (%rn1 == 2) { 
    msg $chan It went ok I guess.
  }
  if (%rn1 == 3) { 
    msg $chan It went very well for you.
  }
  if (%rn1 == 4) { 
    msg $chan It went well for you
  }
  if (%rn1 == 5) { 
    msg $chan It didn't go as planned.
  }
  if (%rn1 == 6) { 
    msg $chan It didn't go well for you.
  }
}


How would I go about doing it for this. This would be done for other players but not yet. Would the same need to be done for this?