From the Unreal website, the current stable release is 3.2.6. The private server in the situation I described also happens to be Unreal 3.2.6.
RusselB, is that the version you're referring to?
So, I take it that if there is no DCC or any other direct connection with anyone else in the network other than regular chatting, then a BNC or a Tor node used with mIRC would be enough to keep one's IP private (using the settings mentioned above in another post). If that still is not the case then please enlighten the newbie.
Is there anything related to this issue that I can determine from the initial network settings and values that show up before the MOTD when I connect to the server? For example, if any questionable module is installed and is listed in the starting settings/values.
Thanks everyone for your help.