@foshizzle: the charm of picwins is exactly that, finding a balance between the impossible and the goal you set out whilst staying maintainable (code and speed wise) and in that regard alot of techniques have already been developed, yet certain stuff is just never going to work in mIRC. (Although StanZ and co will probably find a way). The "slowness" of mIRC internal commands might not always a delimiting factor.

@LostShadow: Thats where FPS comes into play to make sure the speed of the animation is the same on all the computers however the smoothness of the animation would be CPU dependent.


$maybe