That doesn't require mIRC to have objects though, that's just a case of maybe setting a couple of variables and using /splay properly. All those things you mentioned in your first post (queue, pause, stop, seek) are built into /splay, it doesn't require objects to use them - just a filename.

As for the /draw commands, well no mIRC isn't exactly great for making games in. Layering might be a simple way to do what you want (the ability to draw items on different layers and then move that layer independently), I dont use the /draw* commands all that much though so it's possible that something similar (or better) can already be acheived.


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