At least on unreal IRCD, before a custom quit can show up, you must have been connected a couple of minutes (I don't remeber the exact time period). The reason for this is to limit quit-msg abuse (spam).
Originally Posted By:
At least on unreal IRCD, before a custom quit can show up, you must have been connected a couple of minutes (I don't remeber the exact time period). The reason for this is to limit quit-msg abuse (spam).

Edit: the span can be set individually, but most likely, it has been set global for the entire net.

Quote from here : [quote
set::anti-spam-quit-message-time <timevalue>;
A time value specifying the length of time a user must be connected for before a /quit message will be displayed. Used to prevent spam.