The chat server that I op on runs Unreal3.2.1 and sends kill information in a bit longer format. It’s sent as a server notice, as I believe yours is. Put this in your remotes for testing:
on ^1:SNOTICE:* KILL *: {
echo -s $rawmsg
var %N = 1
while (%N <= $0) { echo -s %N $eval( $ $+ %N, 3 ) | inc %N }
echo -s
; haltdef
}
It will trigger for any server notice with the word “KILL” in it, if need be you can test for where Kill is in the notice to be sure it wasn’t a gline with Kill in the reason, etc. The echos are just for testing, to take apart the message, and you can figure out how you want to handle the info.
Because the halt is commented out the standard out put will display, after you write your own script you can use the halt to stop the display.