Two small notes:
  1. Hash table items with an [ or ] or both in it will be corrupted when saving the hash table in .ini format. The brackets will be transformed to ~, so that they don't cause ambiguity problems with topics in an ini file.
  2. If the hash table gets reasonably big (already at 300 items or so), hsave -oi gets slow. I know because for my old rpgtrivia bot, I used to use the same approach. Doing a simple hsave -oi took 350 ms, mainly because of how overwriting with INI files works, meaning it has to go through each item and see if it already exists, if so overwrite, if not append to end.

    Scripting an alias that loops through the hash table and either writes to a file using the file handling commands, or to a hidden window was considerably faster. If I recall correctly, the results when writing to a file varied from 16 to 30 milliseconds on my computer vs the 310-350 ms with hsave -oi. I think there were around 400 players in the database.
Not really aimed at you, but thought I should mention this.

Greets


Gone.