try this one:
Code:
on *:ACTION:*:#:{ 
  if ($1- != slaps $me around a bit with a large trout) { return }
  else {
    if (%trout.temp) { inc %trout }
    else { 
      set -u10 %trout.temp 1
      inc %trout 
      describe $chan takes the trout from $nick and puts it back in the river. Now I've saved %trout
    }
  }
}