we're running unreal 3.2 beta 18. i've tried on notice/snotice and a combo of both. i'm not sure if it's a bug but it's getting quite annoying when my client's constantly blink crazy. =(
can you reproduce this on mIRC not running unreal? If not, i'd contact the person who created unreal.
im thinking hes having a problem with his settup of on notice and on snotice events but im really unsure what hes trying to do , maybe if he posted a small example of it we could give him more help than suggesting a ircd is bogus, when im reasonably sure its not the case.
on *:snotice:*client connecting*:{ echo 4 $timestamp - $+ $server $+ - $1- | halt }
so i could get the snotices in my status window instead of getting them in the currently active window. i only want to receive certain snotices/notices in the active window.
/echo -s should return them to the server window. looks kinda incorrect usage there on your part/ also u have to halt the original defualt output so it should look something similar to this
on *:snotice:*client connecting*:{ echo 4 -s $timestamp $1- | halt }
try that and tell us if u still have a bug.
try this:
on ^*:snotice:*client connecting*:{ echo 4 -s $timestamp $1- | halt }
i used to have the same problem with "on notice"