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Posted By: Tezorian DCC send bug in script. - 04/12/04 12:11 PM
Version: 6.16
With: /dcc send nickname filename
Problem: /dcc send still uses the limit given in the dcc -> fserve -> Total Max. CPS.

I'm using the command /dcc send -c $nickname $filename to send files. However, even though i don't use the -L switch, the sendspeed still gets limited if the number in the Max. CPS box != 0. I'm not using the -L anywhere.
Posted By: jinkx Re: DCC send bug in script. - 06/12/04 07:22 PM
is the file being requested through a fileserver window by any chance ?
failing that are you sure its not the person you are sending to ?
if there was a bug that limited a standard mIRC to the fileserver limit for no reason there would be a huge outcry from alot of unhappy leechers wink
Posted By: Tezorian Re: DCC send bug in script. - 11/12/04 03:12 PM
It's not being sent through a fileserver.
it is as is, with the command /dcc send ....
And it's not the person who it's being sent to.
5 people have tested this with various receiving ends.

However, maybe i failed to mention it before.
IF the dcc send command is given manually, the bug does not occur and sends are sent at the highest possible speed.

So it only occurs if the command is given in the remote section. (Haven't tried it in alias, since i only work in the remote)
Posted By: DaveC Re: DCC send bug in script. - 11/12/04 05:46 PM
Quote:
IF the dcc send command is given manually, the bug does not occur and sends are sent at the highest possible speed


I think this maybe where the problem is, if its not a manual command it is a automated command so is seen as a fileserver.

If u need a work around try one of these (i dont know if they work)...
.timer 1 0 dcc send nick filename

or if that doesntwork try...
.timer 1 0 .timer 1 0 editbox -s $!editbox(Status Window,0) $chr(124) editbox -sn //dcc send nick filename
Posted By: Tezorian Re: DCC send bug in script. - 12/12/04 04:10 PM
Gonna try it, let you know if it is solved.
Posted By: Tezorian Re: DCC send bug in script. - 12/12/04 07:17 PM
Ok, this did indeed solve the problem. Tnx!
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