Broader "on INPUT" - 07/06/05 01:36 AM
I think I have already started a topic like this? not for sure, maybe mebe not.
but I would like the 'on input' event mcbobber to be broader. It only covers DCC Chat, FileServ, Regular Chat, Window, and PM. but wheres the catcher for commands executed from remote script files? According to "@Debug" even commands executed in script files are inputs "->" and I would very much like to see this so I can even catch commands before they get put in.
I guess a small example using a kick revenge.
"** You were kicked from #kingdom -by- Overlord"
;Yay! Kicked! Now here is what shows up in @debug.
(Input from script) -> [server] JOIN :#kingdom
(Input from script) -> [server] KICK #kingdom Overlord Die!
These are still inputs from a remote script,
just not covered in on INPUT
So basically, I think on INPUT should cover everything sent to the server even if you didn't enter it manually
Anyone see what I am saying? I sometimes have a hard time explaining.
but I would like the 'on input' event mcbobber to be broader. It only covers DCC Chat, FileServ, Regular Chat, Window, and PM. but wheres the catcher for commands executed from remote script files? According to "@Debug" even commands executed in script files are inputs "->" and I would very much like to see this so I can even catch commands before they get put in.
I guess a small example using a kick revenge.
"** You were kicked from #kingdom -by- Overlord"
;Yay! Kicked! Now here is what shows up in @debug.
(Input from script) -> [server] JOIN :#kingdom
(Input from script) -> [server] KICK #kingdom Overlord Die!
These are still inputs from a remote script,
just not covered in on INPUT
So basically, I think on INPUT should cover everything sent to the server even if you didn't enter it manually
Anyone see what I am saying? I sometimes have a hard time explaining.