Command specific cooldowns - 27/05/17 02:47 PM
Hey guys, so I've been trying to figure out a way so my script isn't impacted by cooldowns of another command. I want the less spammy scripts not be influenced by the cooldown of my Russian Roulette game and I'm looking for a way to do this for every individual command that I deem necessary.
This is what I currently have, although it doesn't seem to work with every input I make it give me(Telling me the cooldown is over and the command can be used again) It also seems quite buggy, so I had to make myself a command to manually set %TimerTest to off.
Anyone have any suggestions or scripts that work for this purpose?
Code:
on *:TEXT:!testing:#: { if (%TimerTest == off) { set %TimerTest on /timer1 1 10 /echo -a Cooldown over /timer1 1 10 msg $chan Command can be used again /timer1 1 10 set %TimerTest off } else if (%TimerTest == on) { msg $chan Cooldown! } }
This is what I currently have, although it doesn't seem to work with every input I make it give me(Telling me the cooldown is over and the command can be used again) It also seems quite buggy, so I had to make myself a command to manually set %TimerTest to off.
Anyone have any suggestions or scripts that work for this purpose?