;*****************************************************
;Chat Fighter created by MajiShine
;*****************************************************
;*****************************************************
;Alias Area
;*****************************************************
alias cfover { unset %chatf | unset %f | unset %P1 | unset %P2 | unset %turn | unset %P1HP | unset %P2HP | unset %Magnum | unset %Shotgun | unset %Carbine | unset %Blaster | unset %Gatling | unset %Avenger | unset %counter }
alias setMagnum { unset %Magnum | set %Magnum $rand(10,40) }
alias setShotgun { unset %Shotgun | set %Shotgun $rand(10,40) }
alias setCarbine { unset %Carbine | set %Carbine $rand(10,40) }
alias setBlaster { unset %Blaster | set %Blaster $rand(10,40) }
alias setGatling { unset %Gatling | set %Gatling $rand(10,40) }
alias setAvenger { unset %Avenger | set %Avenger $rand(10,40) }
alias setcounter.chance { unset %counter.chance | set %counter.chance $rand(1,10) }
;*****************************************************
;GAME
;*****************************************************
on *:TEXT:!duel*:#: {
set %IsDuel = 1
if (%on.off == $null) { .timer 1 1 .msg $chan Dueling is currently turned off. Please ask any mod to turn it on. }
elseif (%on.off == on) {
if ($2 == $null) { .msg $chan $nick you must specify someone to fight (EX. !duel undeadpuff) | halt }
if ($nick == $2) { .msg $chan $nick you cannot challenge yourself to fight. | halt }
if ($2 !ison $chan) { .msg $chan $2 is not online. | halt }
if (%f) { .msg $chan $nick , you have to wait %f seconds until another duel can begin. | halt }
if (%IsDuel == 1) { .msg $chan Someone was already provoked, please wait for them to accept or for the challenge to expire | halt }
elseif (!%f) {
;set %IsDuel 0
set %P1 $nick
set %turn $nick
set %P2 $2
splay D:\Stream material\Sounds\DuelCroods.mp3
.timer 1 1 describe $chan $nick has challenged $2 to a duel! $2 type !accept to fight!
timerchatfight 1 60 .msg $chan $2 chickened out of the fight and run to the hills all covered in shame.
timerchatfight2 1 60 cfover
}
}
}
on *:TEXT:!deny:#: {
msg $chan Duel refused! Guess $nick doesn't have the guts to do it...
cfover
}
on *:TEXT:!accept*:#: {
if ( %P2 == $nick ) {
if (!%f) {
set -z %f 100
set %chatf on
set %P1HP 100
set %P2HP 100
set %Magnum $rand(10,40)
set %Shotgun $rand(10,40)
set %Carbine $rand(10,40)
set %Blaster $rand(10,40)
set %Gatling $rand(10,40)
set %Avenger $rand(10,40)
set %counter $rand(10,40)
set %counter.chance $rand(1,10)
.timer 1 2 .msg $chan There's a showdown in the town! %p1 and %P2 are facing eachother, ready to shoot. %p1 will shoot first... (use !shoot <weapon> to shoot)
.timer 1 3 .describe $chan Available weapons are Magnum, Shotgun, Carbine, Blaster, Gatling, Avenger . (EX. !shoot Magnum)
timerchatfight off
timerchatfight2 off
}
elseif (%f) .timer 1 1 .msg $chan $nick there are still %f seconds left until another duel can start.
}
elseif ( %P2 != $nick ) .timer 1 1 .msg $chan $nick you were not challenged by %P1 $+ .
}
on *:TEXT:!shoot*:#: {
if (( %chatf == on )) {
if (( %turn == $nick )) && (( %P1 == $nick )) {
;***************************************************
;Player 1 attack
;***************************************************
if (( $2 == Magnum )) {
;***************************************************
;Player 1 Magnum
;***************************************************
set %turn %P2
if (( %counter.chance == 1 )) {
dec %p1hp %counter
if (%p1hp <= 0) {
.timer 1 1 .describe $chan $nick $+ 's weapon jams and explodes, %p1 loses 10 cookies, %p2 wins 10 cookies.
writeini -n Points.ini $+(#,.,%p1) Points $calc($readini(Points.ini,$+(#,.,%p1),Points)+10)
writeini -n Points.ini $+(#,.,%p2) Points $calc($readini(Points.ini,$+(#,.,%p2),Points)-10)
cfover
}
else {
.timer 1 1 .describe $chan $nick $+ 's weapon jams and explodes, hurting $nick for %counter health. %p1 has %p1hp HP. %p2 $+ 's turn to shoot!
}
unset %counter.chance
set %counter.chance $rand(1,10)
}
else {
dec %P2HP %Magnum
.timer 1 2 .describe $chan $nick quickly pulls out the Magnum, making a few new holes in %P2 for %Magnum damage!
if (%p2hp <= 0) {
.timer 1 3 .msg $chan A well placed shot from %p1 $+ 's 44 takes out %p2 $+ . Good work partner, here's 50 cookies.
writeini -n Points.ini $+(#,.,%p1) Points $calc($readini(Points.ini,$+(#,.,%p1),Points)+50)
writeini -n Points.ini $+(#,.,%p2) Points $calc($readini(Points.ini,$+(#,.,%p2),Points)-50)
cfover
}
else {
.timer 1 3 .msg $chan %p1 has %p1hp HP/ %p2 has %p2hp HP., it is now %p2 turn!
setMagnum
setcounter.chance
}
}
}
if (( $2 == Shotgun )) {
;***************************************************
;Player 1 Shotgun
;***************************************************
set %turn %P2
if (( %counter.chance == 1 )) {
dec %p1hp %counter
if (%p1hp <= 0) {
.timer 1 1 .describe $chan $nick $+ 's weapon jams and explodes, %p1 loses 10 cookies, %p2 wins 10 cookies.
writeini -n Points.ini $+(#,.,%p1) Points $calc($readini(Points.ini,$+(#,.,%p1),Points)+10)
writeini -n Points.ini $+(#,.,%p2) Points $calc($readini(Points.ini,$+(#,.,%p2),Points)-10)
cfover
}
else {
.timer 1 1 .describe $chan $nick $+ 's weapon jams and explodes, hurting $nick for %counter health. %p1 has %p1hp HP. %p2 $+ 's turn to shoot!
}
unset %counter.chance
set %counter.chance $rand(1,10)
}
else {
dec %P2HP %Shotgun
.timer 1 2 .describe $chan %p1 switfly pulls out their shotgun, blasting %p2 for %shotgun damage. Neat!
if (%p2hp <= 0) {
.timer 1 3 .msg $chan Alright! %p1 shoves their shotgun in %p2 $+ 's mouth, quickly pulling the trigger and spraying %p2 $+ 's brains everywhere! Collect your 50 cookies my friend, you earned them!
writeini -n Points.ini $+(#,.,%p1) Points $calc($readini(Points.ini,$+(#,.,%p1),Points)+50)
writeini -n Points.ini $+(#,.,%p2) Points $calc($readini(Points.ini,$+(#,.,%p2),Points)-50)
cfover
}
else {
.timer 1 3 .msg $chan %p1 has %p1hp HP/ %p2 has %p2hp HP., it is now %p2 turn.
setShotgun
setcounter.chance
}
}
}
if (( $2 == Carbine )) {
;***************************************************
;Player 1 Carbine
;***************************************************
set %turn %P2
if (( %counter.chance == 1 )) {
dec %p1hp %counter
if (%p1hp <= 0) {
.timer 1 1 .describe $chan $nick $+ 's weapon jams and explodes, %p1 loses 10 cookies, %p2 wins 10 cookies.
writeini -n Points.ini $+(#,.,%p1) Points $calc($readini(Points.ini,$+(#,.,%p1),Points)+10)
writeini -n Points.ini $+(#,.,%p2) Points $calc($readini(Points.ini,$+(#,.,%p2),Points)-10)
cfover
}
else {
.timer 1 1 .describe $chan $nick $+ 's weapon jams and explodes, hurting $nick for %counter health. %p1 has %p1hp HP. %p2 $+ 's turn to shoot!
}
unset %counter.chance
set %counter.chance $rand(1,10)
}
else {
dec %P2HP %Carbine
.timer 1 2 .describe $chan %p1 $nick is swift and on point with the shooting skills. %p1 shoots a flurry at %p2 for %carbine damage.
if (%p2hp <= 0) {
.timer 1 3 .msg $chan It's been a tough fight, and %p2 is badly injured and unable to fight back. With a single bullet to the head, %p1 puts %p2 out of their misery. Easiest 50 cookies ever!
writeini -n Points.ini $+(#,.,%p1) Points $calc($readini(Points.ini,$+(#,.,%p1),Points)+50)
writeini -n Points.ini $+(#,.,%p2) Points $calc($readini(Points.ini,$+(#,.,%p2),Points)-50)
cfover
}
else {
.timer 1 3 .msg $chan %p1 has %p1hp HP/ %p2 has %p2hp HP., it is now %p2 turn.
setCarbine
setcounter.chance
}
}
}
if (( $2 == blaster )) {
;***************************************************
;Player 1 Blaster
;***************************************************
set %turn %P2
if (( %counter.chance == 1 )) {
dec %p1hp %counter
if (%p1hp <= 0) {
.timer 1 1 .describe $chan $nick $+ 's weapon jams and explodes, %p1 loses 10 cookies, %p2 wins 10 cookies.
writeini -n Points.ini $+(#,.,%p1) Points $calc($readini(Points.ini,$+(#,.,%p1),Points)+10)
writeini -n Points.ini $+(#,.,%p2) Points $calc($readini(Points.ini,$+(#,.,%p2),Points)-10)
cfover
}
else {
.timer 1 1 .describe $chan $nick $+ 's weapon jams and explodes, hurting $nick for %counter health. %p1 has %p1hp HP. %p2 $+ 's turn to shoot!
}
unset %counter.chance
set %counter.chance $rand(1,10)
}
else {
dec %P2HP %Blaster
.timer 1 2 .describe $chan PEW PEW! $nick shot a few times from their blaster, hitting %p2 for %blaster damage. Damn, that must burn like hell!
if (%p2hp <= 0) {
.timer 1 3 .msg $chan A single ray of light sweeps across the arena, cutting %p2 into half. %p1 $+ , here's your 50 cookies my friend, nicely done!
writeini -n Points.ini $+(#,.,%p1) Points $calc($readini(Points.ini,$+(#,.,%p1),Points)+50)
writeini -n Points.ini $+(#,.,%p2) Points $calc($readini(Points.ini,$+(#,.,%p2),Points)-50)
cfover
}
else {
.timer 1 3 .msg $chan %p1 has %p1hp HP/ %p2 has %p2hp HP., it is now %p2 turn.
setBlaster
setcounter.chance
}
}
}
if (( $2 == Gatling )) {
;***************************************************
;Player 1 Gatling
;***************************************************
set %turn %P2
if (( %counter.chance == 1 )) {
dec %p1hp %counter
if (%p1hp <= 0) {
.timer 1 1 .describe $chan $nick $+ 's weapon jams and explodes, %p1 loses 10 cookies, %p2 wins 10 cookies.
writeini -n Points.ini $+(#,.,%p1) Points $calc($readini(Points.ini,$+(#,.,%p1),Points)+10)
writeini -n Points.ini $+(#,.,%p2) Points $calc($readini(Points.ini,$+(#,.,%p2),Points)-10)
cfover
}
else {
.timer 1 1 .describe $chan $nick $+ 's weapon jams and explodes, hurting $nick for %counter health. %p1 has %p1hp HP. %p2 $+ 's turn to shoot!
}
unset %counter.chance
set %counter.chance $rand(1,10)
}
else {
dec %P2HP %Gatling
.timer 1 2 .describe $chan A flurry of thin laser beams cuts the air, hitting %p2 all over and dealing %Gatling damage. Ouch!
if (%p1hp <= 0) {
.timer 1 3 .msg $chan %p1 carefully aims, then executes %p2 with a concentrated flux of rays, turning their body into a warm pile of red ash. EZ 50 cookies!
writeini -n Points.ini $+(#,.,%p1) Points $calc($readini(Points.ini,$+(#,.,%p1),Points)+50)
writeini -n Points.ini $+(#,.,%p2) Points $calc($readini(Points.ini,$+(#,.,%p2),Points)-50)
cfover
}
else {
.timer 1 3 .msg $chan %p1 has %p1hp HP/ %p2 has %p2hp HP., it is now %p2 turn.
setGatling
setcounter.chance
}
}
}
if (( $2 == Avenger )) {
;***************************************************
;Player 1 Avenger
;***************************************************
set %turn %P2
if (( %counter.chance == 1 )) {
dec %p1hp %counter
if (%p1hp <= 0) {
.timer 1 1 .describe $chan $nick $+ 's weapon jams and explodes, %p1 loses 10 cookies, %p2 wins 10 cookies.
writeini -n Points.ini $+(#,.,%p1) Points $calc($readini(Points.ini,$+(#,.,%p1),Points)+10)
writeini -n Points.ini $+(#,.,%p2) Points $calc($readini(Points.ini,$+(#,.,%p2),Points)-10)
cfover
}
else {
.timer 1 1 .describe $chan $nick $+ 's weapon jams and explodes, hurting $nick for %counter health. %p1 has %p1hp HP. %p2 $+ 's turn to shoot!
}
unset %counter.chance
set %counter.chance $rand(1,10)
}
else {
dec %P2HP %Avenger
.timer 1 2 .describe $chan $nick pulls out their CZ57 Avenger minigun and shoots right where %p2 hides. A few bullets get through cover, hitting %p2 for %Avenger damage.
if (%p2hp <= 0) {
.timer 1 3 .msg $chan %p2 tried to come out of cover to snipe %p1, only to be welcomed by a flurry of deadly bullets that tore right through their chest, earning %p1 50 cookies.
writeini -n Points.ini $+(#,.,%p1) Points $calc($readini(Points.ini,$+(#,.,%p1),Points)+50)
writeini -n Points.ini $+(#,.,%p2) Points $calc($readini(Points.ini,$+(#,.,%p2),Points)-50)
cfover
}
else {
.timer 1 3 .msg $chan %p1 has %p1hp HP/ %p2 has %p2hp HP., it is now %p2 turn.
setAvenger
setcounter.chance
}
}
}
;****************************************************
;Player 1 no shoot set
;****************************************************
if (( $2 == $null )) {
msg $chan $nick, Please use !shoot <weapon> to fight in the duel. Available weapons are Magnum, Shotgun, Carbine, Blaster, Gatling, Avenger .
}
}
if (( %turn == $nick )) && (( %P2 == $nick )) {
;***************************************************
;Player 2 attack
;***************************************************
if (( $2 == Magnum )) {
;***************************************************
;Player 2 Magnum
;***************************************************
set %turn %P1
if (( %counter.chance == 1 )) {
dec %p2hp %counter
if (%p2hp <= 0) {
.timer 1 1 .describe $chan $nick $+ 's weapon jams and explodes, %p2 loses 10 cookies, %p1 wins 10 cookies.
writeini -n Points.ini $+(#,.,%p2) Points $calc($readini(Points.ini,$+(#,.,%p2),Points)+10)
writeini -n Points.ini $+(#,.,%p1) Points $calc($readini(Points.ini,$+(#,.,%p1),Points)-10)
cfover
}
else {
.timer 1 1 .describe $chan $nick $+ 's weapon jams and explodes, hurting $nick for %counter health. %p2 has %p2hp HP. %p1 $+ 's turn to shoot!
}
unset %counter.chance
set %counter.chance $rand(1,10)
}
else {
dec %P1HP %Magnum
.timer 1 2 .describe $chan $nick quickly pulls out the Magnum, making a few new holes in %P1 for %Magnum damage!
if (%p1hp <= 0) {
.timer 1 3 .msg $chan A well placed shot from %p2 $+ 's 44 takes out %p1 $+ . Good work partner, here's 50 cookies.
writeini -n Points.ini $+(#,.,%p1) Points $calc($readini(Points.ini,$+(#,.,%p1),Points)-50)
writeini -n Points.ini $+(#,.,%p2) Points $calc($readini(Points.ini,$+(#,.,%p2),Points)+50)
cfover
}
else {
.timer 1 3 .msg $chan %p1 has %p1hp HP/ %p2 has %p2hp HP., it is now %p1 turn.
setMagnum
setcounter.chance
}
}
}
if (( $2 == Shotgun )) {
;***************************************************
;Player 2 Shotgun
;***************************************************
set %turn %P1
if (( %counter.chance == 1 )) {
dec %p2hp %counter
if (%p2hp <= 0) {
.timer 1 1 .describe $chan $nick $+ 's weapon jams and explodes, %p2 loses 10 cookies, %p1 wins 10 cookies.
writeini -n Points.ini $+(#,.,%p2) Points $calc($readini(Points.ini,$+(#,.,%p2),Points)+10)
writeini -n Points.ini $+(#,.,%p1) Points $calc($readini(Points.ini,$+(#,.,%p1),Points)-10)
cfover
}
else {
.timer 1 1 .describe $chan $nick $+ 's weapon jams and explodes, hurting $nick for %counter health. %p2 has %p2hp HP. %p1 $+ 's turn to shoot!
}
unset %counter.chance
set %counter.chance $rand(1,10)
}
else {
dec %P1HP %Shotgun
.timer 1 2 .describe $chan %p2 switfly pulls out their shotgun, blasting %p1 for %shotgun damage. Neat!
if (%p1hp <= 0) {
.timer 1 3 .msg $chan Alright! %p2 shoves their shotgun in %p1 $+ 's mouth, quickly pulling the trigger and spraying %p1 $+ 's brains everywhere! Collect your 50 cookies my friend, you earned them!
writeini -n Points.ini $+(#,.,%p1) Points $calc($readini(Points.ini,$+(#,.,%p1),Points)-50)
writeini -n Points.ini $+(#,.,%p2) Points $calc($readini(Points.ini,$+(#,.,%p2),Points)+50)
cfover
}
else {
.timer 1 3 .msg $chan %p1 has %p1hp HP/ %p2 has %p2hp HP., it is now %p1 turn.
setShotgun
setcounter.chance
}
}
}
if (( $2 == Carbine )) {
;***************************************************
;Player 2 Carbine
;***************************************************
set %turn %P1
if (( %counter.chance == 1 )) {
dec %p2hp %counter
if (%p2hp <= 0) {
.timer 1 1 .describe $chan $nick $+ 's weapon jams and explodes, %p2 loses 10 cookies, %p1 wins 10 cookies.
writeini -n Points.ini $+(#,.,%p2) Points $calc($readini(Points.ini,$+(#,.,%p2),Points)+10)
writeini -n Points.ini $+(#,.,%p1) Points $calc($readini(Points.ini,$+(#,.,%p1),Points)-10)
cfover
}
else {
.timer 1 1 .describe $chan $nick $+ 's weapon jams and explodes, hurting $nick for %counter health. %p2 has %p2hp HP. %p1 $+ 's turn to shoot!
}
unset %counter.chance
set %counter.chance $rand(1,10)
}
else {
dec %P1HP %Carbine
.timer 1 2 .describe $chan %p2 is swift and on point with the shooting skills. %p2 shoots a flurry at %p1 for %carbine damage.
if (%p1hp <= 0) {
.timer 1 3 .msg $chan It's been a tough fight, and %p1 is badly injured and unable to fight back. With a single bullet to the head, %p2 puts %p1 out of their misery. Easiest 50 cookies ever!
writeini -n Points.ini $+(#,.,%p1) Points $calc($readini(Points.ini,$+(#,.,%p1),Points)-50)
writeini -n Points.ini $+(#,.,%p2) Points $calc($readini(Points.ini,$+(#,.,%p2),Points)+50)
cfover
}
else {
.timer 1 3 .msg $chan %p1 has %p1hp HP/ %p2 has %p2hp HP., it is now %p1 turn
setCarbine
setcounter.chance
}
}
}
if (( $2 == blaster )) {
;***************************************************
;Player 2 Blaster
;***************************************************
set %turn %P1
if (( %counter.chance == 1 )) {
dec %p2hp %counter
if (%p2hp <= 0) {
.timer 1 1 .describe $chan $nick $+ 's weapon jams and explodes, %p2 loses 10 cookies, %p1 wins 10 cookies.
writeini -n Points.ini $+(#,.,%p2) Points $calc($readini(Points.ini,$+(#,.,%p2),Points)+10)
writeini -n Points.ini $+(#,.,%p1) Points $calc($readini(Points.ini,$+(#,.,%p1),Points)-10)
cfover
}
else {
.timer 1 1 .describe $chan $nick $+ 's weapon jams and explodes, hurting $nick for %counter health. %p2 has %p2hp HP. %p1 $+ 's turn to shoot!
}
unset %counter.chance
set %counter.chance $rand(1,10)
}
else {
dec %P1HP %Blaster
.timer 1 2 .describe $chan PEW PEW! $nick shot a few times from their blaster, hitting %p1 for %blaster damage. Damn, that must burn like hell!
if (%p1hp <= 0) {
.timer 1 3 .msg $chan A single ray of light sweeps across the arena, cutting %p1 into half. %p2 $+ , here's your 50 cookies my friend, nicely done!
writeini -n Points.ini $+(#,.,%p1) Points $calc($readini(Points.ini,$+(#,.,%p1),Points)-50)
writeini -n Points.ini $+(#,.,%p2) Points $calc($readini(Points.ini,$+(#,.,%p2),Points)+50)
cfover
}
else {
.timer 1 3 .msg $chan %p1 has %p1hp HP/ %p2 has %p2hp HP., it is now %p1 turn.
setBlaster
setcounter.chance
}
}
}
if (( $2 == Gatling )) {
;***************************************************
;Player 2 Gatling
;***************************************************
set %turn %P1
if (( %counter.chance == 1 )) {
dec %p2hp %counter
if (%p2hp <= 0) {
.timer 1 1 .describe $chan $nick $+ 's weapon jams and explodes, %p2 loses 10 cookies, %p1 wins 10 cookies.
writeini -n Points.ini $+(#,.,%p2) Points $calc($readini(Points.ini,$+(#,.,%p2),Points)+10)
writeini -n Points.ini $+(#,.,%p1) Points $calc($readini(Points.ini,$+(#,.,%p1),Points)-10)
cfover
}
else {
.timer 1 1 .describe $chan $nick $+ 's weapon jams and explodes, hurting $nick for %counter health. %p2 has %p2hp HP. %p1 $+ 's turn to shoot!
}
unset %counter.chance
set %counter.chance $rand(1,10)
}
else {
dec %P1HP %Gatling
.timer 1 2 .describe $chan A flurry of thing laser beams cuts the air, hitting %p1 all over and dealing %Gatling damage. Ouch!
if (%p1hp <= 0) {
.timer 1 3 .msg $chan %p2 carefully aims, then executes %p1 with a concentrated flux of rays, turning their body into a warm pile of red ash. EZ 50 cookies!
writeini -n Points.ini $+(#,.,%p1) Points $calc($readini(Points.ini,$+(#,.,%p1),Points)-50)
writeini -n Points.ini $+(#,.,%p2) Points $calc($readini(Points.ini,$+(#,.,%p2),Points)+50)
cfover
}
else {
.timer 1 3 .msg $chan %p1 has %p1hp HP/ %p2 has %p2hp HP., it is now %p1 turn.
setGatling
setcounter.chance
}
}
}
if (( $2 == Avenger )) {
;***************************************************
;Player 2 Avenger
;***************************************************
set %turn %P1
if (( %counter.chance == 1 )) {
dec %p2hp %counter
if (%p2hp <= 0) {
.timer 1 1 .describe $chan $nick $+ 's weapon jams and explodes, %p2 loses 10 cookies, %p1 wins 10 cookies.
writeini -n Points.ini $+(#,.,%p2) Points $calc($readini(Points.ini,$+(#,.,%p2),Points)+10)
writeini -n Points.ini $+(#,.,%p1) Points $calc($readini(Points.ini,$+(#,.,%p1),Points)-10)
cfover
}
else {
.timer 1 1 .describe $chan $nick $+ 's weapon jams and explodes, hurting $nick for %counter health. %p2 has %p2hp HP. %p1 $+ 's turn to shoot!
}
unset %counter.chance
set %counter.chance $rand(1,10)
}
else {
dec %P1HP %Avenger {
.timer 1 2 .describe $chan $nick pulls out their CZ57 Avenger minigun and shoots right where %p1 hides. A few bullets get through cover, hitting %p1 for %Avenger damage. }
if (%p1hp <= 0) {
.timer 1 3 .msg $chan %p1 tried to come out of cover to snipe %p2, only to be welcomed by a flurry of deadly bullets that tore right through their chest, earning %p2 50 cookies.
writeini -n Points.ini $+(#,.,%p1) Points $calc($readini(Points.ini,$+(#,.,%p1),Points)-50)
writeini -n Points.ini $+(#,.,%p2) Points $calc($readini(Points.ini,$+(#,.,%p2),Points)+50)
cfover
}
else {
.timer 1 3 .msg $chan %p1 has %p1hp HP/ %p2 has %p2hp HP., it is now %p1 turn.
setAvenger
setcounter.chance
}
}
}
}
;******************************************************
;Player 2 no shoot set
;******************************************************
;elseif (( $2 == $null )) {
; msg $chan $nick, Please use !shoot <weapon> to fight in the duel. Available weapons are Magnum, Shotgun, Carbine, Blaster, Gatling, Avenger .
;}
}
}
on *:TEXT:!setduel*:#: {
if ($nick isop $undeadpuff) {
if ($2 == on) {
set %on.off on | .msg $chan Dueling is now on.
}
elseif ($2 == off) {
unset %on.off | unset %f | cfover | .msg $chan Dueling is now off.
}
}
}