broken script - 13/05/07 09:22 PM
In this script, when a game is killed it deletes the info so that the game can then again be spawned on a different port. But for some reason, it deletes the wrong info. I dont understand what is wrong with it, can someone help me out.
%used.ports in the script would look like this
%used.ports ,harl.27500,harl.27501
Code:
on *:text:*kill*:#winbolo:{ if ($1 == $me) { var %killport = $3 if (%killport isin %used.ports) { var %nick2 = $findtok(%used.ports , $wildtok(%used.ports, * $+ %kill.port , 1, 44), 1, 44) var %nick1 = $gettok(%used.ports,%nick2,44) var %nick = $gettok(%nick1,1,46) if ((($nick == %nick) || ($nick isop #winbolo) || ($nick == %owner))) { var %nick2 = $findtok(%used.ports , $wildtok(%used.ports, * $+ %kill.port , 1, 44), 1, 44) set %used.ports $deltok(%used.ports, $calc(%nick2 + 1), 44) /run $mircdir $+ wonkaDSctl.exe quit $3 msg #winbolo Bang! $nick has just killed game on port $3 } else msg #winbolo Sorry, only the person that started the game, the bot owner or an op may kill that game. } } }
%used.ports in the script would look like this
%used.ports ,harl.27500,harl.27501