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Posted By: xentix GameServer sockets - 13/05/03 12:49 PM
Anyone familair with retreiving information from a gameserver with sockets?

I want to retreive information like: Current players, current map, current ping, etc, from an Unreal Tournament server, but I don't know the 'main things', what to do 'ON SOCKOPEN', etc?

I would appriciate any help.
Posted By: c0ldfusi0n Re: GameServer sockets - 13/05/03 07:43 PM
I suggest you do this:

Code:
On *:SOCKREAD:sockname:{
  sockread %data
  echo -s %data
}


That way you can see what you'll eventually have to do to make Client-Server communication.
Posted By: KingTomato Re: GameServer sockets - 13/05/03 10:09 PM
Most games I deal with use UDP... >:\
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