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Posted By: sparta modes question - 26/08/07 06:44 PM
I use rawmode, then filter it for my theme, how ever i noticed that +ao arent filtered out as a op, i tested to echo the mode to me self with echo -a -> $1
Code:
on ^*:rawmode:#: {
  haltdef
  if (+o isin $1) { themeop | if (%colnick_ == enabled) { upd-clienc } }
  elseif (-o isin $1) { themeop | if (%colnick_ == enabled) { upd-clienc } }
  elseif (+v isin $1) { themevo | if (%colnick_ == enabled) { upd-clienc } }
  elseif (-v isin $1) { themevo | if (%colnick_ == enabled) { upd-clienc } }
  echo -a -> $1
}

and when a person get the status +ao in a channel, thats the & sign instead of @, then the code return nothing, how ever i was looking for the levels you can have in a channel on unreal.ircd, and i couldent find any good explanation to it, i want to know what +ao ( & sign ) is called, same with the ( ~ ), i havent been able to catch someone that joined with that status, so i havent been able to see what they get in the channel, but i guess it's a channel owner or something? smile so i belive the right string would be: server sets mode: +ao nick ?
Posted By: GalaxeY Re: modes question - 26/08/07 06:48 PM
well I know that ~ is +q. But thats all I know :P
Posted By: sparta Re: modes question - 26/08/07 06:51 PM
only +q ? not +qo ? havent been able to catch someone that joining with the mode so cant check if it's +qo or +q smile
Posted By: GalaxeY Re: modes question - 26/08/07 06:53 PM
+q is a channel founder in unreal
Posted By: Horstl Re: modes question - 26/08/07 06:58 PM
To associate these nick prefix chars with modes, type: //echo -a $nickmode $prefix ... the meaning of the modes on unreal is explained here.
Therefore, (on unreal IRCD) +ao grants the user channel operator and channel administrator status, admin being higher than op. His pnick would be &@NICK .

Edit: Most Services use to set the +o if they set +a or +q, but you might always drop a mode, get +a having +o etc. So, +a -a +q -q +qh-o -qv etc are possible smile
Posted By: sparta Re: modes question - 26/08/07 07:05 PM
thank you smile problem solved for now wink
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