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#57193 24/10/03 01:17 PM
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mod3m Offline OP
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we're running unreal 3.2 beta 18. i've tried on notice/snotice and a combo of both. i'm not sure if it's a bug but it's getting quite annoying when my client's constantly blink crazy. =(

#57194 24/10/03 04:37 PM
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Hoopy frood
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can you reproduce this on mIRC not running unreal? If not, i'd contact the person who created unreal.


ParaBrat @#mIRCAide DALnet
#57195 24/10/03 05:09 PM
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Hoopy frood
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im thinking hes having a problem with his settup of on notice and on snotice events but im really unsure what hes trying to do , maybe if he posted a small example of it we could give him more help than suggesting a ircd is bogus, when im reasonably sure its not the case.


D3m0nnet.com
#57196 24/10/03 05:25 PM
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Fjord artisan
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//mode $me -s
maybe ?

#57197 25/10/03 07:39 AM
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mod3m Offline OP
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on *:snotice:*client connecting*:{ echo 4 $timestamp - $+ $server $+ - $1- | halt }
so i could get the snotices in my status window instead of getting them in the currently active window. i only want to receive certain snotices/notices in the active window.

#57198 25/10/03 06:12 PM
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Hoopy frood
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/echo -s should return them to the server window. looks kinda incorrect usage there on your part/ also u have to halt the original defualt output so it should look something similar to this

on *:snotice:*client connecting*:{ echo 4 -s $timestamp $1- | halt }

try that and tell us if u still have a bug.


D3m0nnet.com
#57199 26/10/03 01:56 PM
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Babel fish
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try this:

on ^*:snotice:*client connecting*:{ echo 4 -s $timestamp $1- | halt }

i used to have the same problem with "on notice" grin


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