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variables #33533 01/07/03 10:17 PM
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mark72091 Offline OP
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Is it possible to use part of a variable?
here is my script

on *:TEXT:*!mods*:#E*R*S: {
/msg $chan !hm Current ingame mods are @ $+ %peramods ; % $+ %permods ; + $+ %pertmods
}

i want it toput the @, % or + infront each of the names in my variables can this be done?

Re: variables #33534 01/07/03 10:20 PM
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pheonix Offline
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1: unless thyre supposed to be, them variables have different names.
2: change the ;'s to ,'s because ; makes something a comment


new username: tidy_trax
Re: variables #33535 02/07/03 12:31 AM
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SladeKraven Offline
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Code:
on *:TEXT:*!mods*:#E*R*S: {
  set %i 1
  set %peramods $nick(#,%i)
  if (%peramods == $null) { goto done }
  if (%peramods isop $chan) { msg $chan %peramods is an op on $chan }
  if (%peramods ishop $chan) { msg $chan %peramods is a halfop on $chan }
  inc %i
  goto next
  :done
}

Hmmz, is this ok?

Re: variables #33536 02/07/03 12:43 AM
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SladeKraven Offline
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You could also do
Code:
on *:TEXT:*!mods*:[color:red]#[/color]: {  
set %i 1  
set %peramods $nick(#,%i)  
if (%peramods == $null) && ($me isop $chan) { goto done }  
if (%peramods isop $chan) && ($me isop $chan) { msg $chan %peramods is an op on $chan }  
if (%peramods ishop $chan) && ($me isop $chan) { msg $chan %peramods is a halfop on $chan }  
inc %i  
goto next  
:done
}

Which would trigger in any room you have ops in smile

Last edited by SladeKraven; 02/07/03 12:49 AM.
Re: variables #33537 02/07/03 12:44 AM
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codemastr Offline
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From the help file:
You can add comments to your scripts by using the ; semi-colon at the start of a line.

Those semicolon's aren't at the start of a line, therefore they are not considered comments. There is no reason to replace the semicolon's with anything else.


Re: variables #33538 02/07/03 03:35 AM
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mark72091 Offline OP
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maybe u dont understand what im trying to do here I run a server for a game and i have ingame moderators names set in those variables.
as the code is now it will say this to the people in the game.
Current ingame mods are @name name name ; %name name ; +name name
what i want it to do is this
Current ingame mods are @name ; @name ; @name ; %name ; %name ; +name ; +name

Re: variables #33539 02/07/03 07:14 AM
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SladeKraven Offline
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Maybe you don#t understand that ";'s" are comments.
Try @name $chr(59) %name $chr(59) +name.

Re: variables #33540 02/07/03 08:35 AM
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mark72091 Offline OP
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it works fine with the ; in it thats not the problem.

the problem is trying to split up the names that are in the variables. i was just wondering if that is possible

Re: variables #33541 02/07/03 09:24 AM
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qwerty Offline
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Try
Code:
@ $+ $replace(%peramods,; $+ $chr(32),; @) ; $&
  % $+ $replace(%permods,; $+ $chr(32),; %) ; $&
  + $+ $replace(%pertmods,; $+ $chr(32),; +) ;


/.timerQ 1 0 echo /.timerQ 1 0 $timer(Q).com
Re: variables #33542 02/07/03 09:43 AM
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mark72091 Offline OP
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nope

Re: variables #33543 02/07/03 12:59 PM
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pheonix Offline
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how about you just add the ;'s to the variable, that will make it a lot easier.


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Re: variables #33544 02/07/03 07:39 PM
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Jerk Offline
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Ok, I assume your variables look like this:
%peramods name name name
%permods name name
%pertmods name name

Try using this (slightly modified from qwerty's)
Code:
msg $chan !hm Current ingame mods are $&
@ $+ $replace(%paramods,$chr(32),$chr(32) ; @) $&
; % $+ $replace(%parmods,$chr(32),$chr(32) ; %) $&
; + $+ $replace(%partmods,$chr(32),$chr(32) ; +)

Re: variables #33545 02/07/03 08:31 PM
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mark72091 Offline OP
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That works thanks alot.

Re: variables #33546 03/07/03 12:02 AM
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qwerty Offline
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Oops, I didn't pay attention to the original example and thought that all nicks are separated by " ; ". No wonder why it didn't work... Thanks.


/.timerQ 1 0 echo /.timerQ 1 0 $timer(Q).com