I have this code:
on *:load:{
var %slotwin Nobody Won the game YET!
echo 3 -a !slot machine loaded.
}
on *:TEXT:*has sent you*:?:{
if (%amounttipped > 1) { /msg #thedogecasino Sorry, 1 is the limit. | msg DogeWallet tip $2 %amounttipped | HALT }
if ($nick == DogeWallet)
{
var %symbol.0 9,1 Ɖ
var %symbol.1 0,6plum
var %symbol.2 0,1Bar
var %symbol.3 0,4cherry
var %symbol.4 0,7orange
var %symbol.5 1,8lemon
var %symbol.6 11,4buzz
var %symbol.7 4,12 7
var %symbol.8 1,0 A
}
if (%flood [ $+ [ $nick ] ]) {
.notice $nick Please Slow down on the triggers. (Once per 5s)
set -u10 %stopslot 1
return
}
if (%stopslot == 1) { halt }
;if ($nick == %slotnick) { msg # Only ONE pull on the slots per turn, let someone else play. Or wait a moment and try again. | halt }
;elseif (%slotnick != $nick) set %slotnick $nick
var %slot1 %symbol. [ $+ [ $rand(0,8) ] ]
;set %slotnick $nick
var %slot2 %symbol. [ $+ [ $rand(0,8) ] ]
var %slot3 %symbol. [ $+ [ $rand(0,8) ] ]
msg $chan %slot1 %slot2 %slot3
if (%slot1 == %slot2) && (%slot1 == %slot3) {
msg $chan 3!!!4W7E 4H7A4V7E4 A7 W4I7N4N7E4R3!!!
msg $chan Way to GO $+($nick,!!!) You have just won the jar containing Ɖ1,000!!)
msg $chan .ttip $nick 1000
msg $chan 3!!!4W7E 4H7A4V7E4 A7 W4I7N4N7E4R3!!!
}
}
}
on *:TEXT:*:#:{
inc -u3 %xpf
if (%xpf >= 6) { halt }
if ($1 == !winner) { msg $chan The last winner was: $+(%slotwin,$chr(36)) | halt }
if ($1 == !slut) { describe # Gives a dirty hooker to $nick and a 20$ bill to pay for it! | halt }
if ($1 == !jar) { msg # The pot is now: Ɖ1,000 | halt }
}
the only problem is. when I load it into Remote... it does not comply...the "has sent you" through if ($nick == dogewallet) is all correct cause I have it working on other games... but it WILL NOT connect on this one.... what am I missing... its driving me BONKERS.