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#199193 10/05/08 03:19 PM
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kkoser Offline OP
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Msn has "Nudge".
Yahoo has "Buzz".

Upon sclick of one of their buttons, the screen gives the illusion of vibrating. I would like to incorporate this into one of my dialogs but i do not know how to go about doing this.

I could move the dialog, back and forth. But, different system speeds make it appear inconsistent. the use of timers is probably the way to go. That is where i get stuck. Not sure how to set it up properly(if at all).

Any help would be greatly appreciated. Below is our starting dialog
Code:

alias test { dialog $iif($dialog(test),-v,-md) test test }

menu menubar,channel {
  .test:{ test }
}

dialog test {

  title "Buzz"
  size -1 -1 110 100
  option dbu
  button "BUZZ", 2, 30 50 50 24,

}

on *:dialog:test:*:*: {

  if ( $devent == sclick ) {
    if ($did == 2) { splay -p $mircdir $+ \sounds\buzz.mp3 }
; my timers are not set nor is the size :(
    .timer 1 1 dialog -s test -1 -1 115 115
    .timer 1 1 dialog -s name -1 -1 110 110
  }



It should be a bit of fun if i can get this working. If you can do it, maybe explain where my thinking pattern is off.

Joined: Oct 2005
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Hoopy frood
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Here is code I made to 'nudge' channel/PM windows:

Code:

on *:TEXT:$($me):*:nudge $target

;/nudge1 'shakes' the target window when target is minimized, maximized or normal
alias nudge1 {
  var %nsound = sounds/nudge.wav
  ;-----------------------------------------------------
  ;1=target, 2=count, 3=x, 4=y, 5=ticks, 6=msec, 7=state, 8=astate, 9-=active
  if ($2 == $null) {
    var %x = $iif($window($1).x < 0,0,$v1)
    var %y = $iif($window($1).y < 0,0,$v1)
    var %s = $window($1).state
    if (max isin %s) %s = -x
    elseif (nor isin %s) %s = -r
    else %s = -
    var %a = $window($active).state
    if (max isin %a) %a = -ax
    elseif (min isin %a) %a = -an
    elseif (nor isin %a) %a = -ar
    else %a = -
    .timer -m 1 1 nudge $1 0 %x %y $ticks 750 %s %a $active
    if ($exists(%nsound)) splay $qt(%nsound)
    return 
  }
  if ((!$window($1)) || ($7 == $null)) return
  var %x = $3, %y = $4, %o = 4
  if ($calc($ticks - $5) > $6) { 
    window $1 %x %y 
    if (($9- != $1) && ($9- != $null)) window $8 $qt($9-)
    if ($7) window $7 $1
    return
  }
  elseif ($2 == 0) { inc %x %o | inc %y %o }
  elseif ($2 == 1) { dec %x %o | inc %y %o }
  elseif ($2 == 2) { inc %x %o | dec %y %o }
  elseif ($2 == 3) { dec %x %o | dec %y %o }
  elseif ($2 == 4) { dec %x %o | inc %y %o }
  elseif ($2 == 5) { inc %x %o | dec %y %o }
  $+(.timer.nudge.,$1) -m 1 30 nudge $1 $calc(($2 + 1) % 6) $3-
  window -ar $1
  window $1 %x %y
}



;/nudge2 'shakes' the target window when target is minimized or normal only
alias nudge2 {
  var %nsound = sounds/nudge.wav
  ;-----------------------------------------------------
  ;1=target, 2=count, 3=x, 4=y, 5=ticks, 6=msec, 7=state, 8=astate, 9-=active
  if ($2 == $null) {
    var %x = $iif($window($1).x < 0,0,$v1)
    var %y = $iif($window($1).y < 0,0,$v1)
    var %a = $window($active).state
    if (max isin %a) return
    elseif (min isin %a) %a = -an
    elseif (nor isin %a) %a = -ar
    else %a = -
    var %s = $window($1).state
    if (max isin %s) return
    if (nor isin %s) %s = -r
    else %s = -
    .timer -m 1 1 nudge $1 0 %x %y $ticks 750 %s %a $active
    if ($exists(%nsound)) splay $qt(%nsound)
    return 
  }
  if ((!$window($1)) || ($7 == $null)) return
  var %x = $3, %y = $4, %o = 4
  if ($calc($ticks - $5) > $6) { 
    window $1 %x %y 
    if (($9- != $1) && ($9- != $null)) window $8 $qt($9-)
    if ($7) window $7 $1
    return
  }
  elseif ($2 == 0) { inc %x %o | inc %y %o }
  elseif ($2 == 1) { dec %x %o | inc %y %o }
  elseif ($2 == 2) { inc %x %o | dec %y %o }
  elseif ($2 == 3) { dec %x %o | dec %y %o }
  elseif ($2 == 4) { dec %x %o | inc %y %o }
  elseif ($2 == 5) { inc %x %o | dec %y %o }
  $+(.timer.nudge.,$1) -m 1 30 nudge $1 $calc(($2 + 1) % 6) $3-
  window -ar $1
  window $1 %x %y
}



To test it on a window manually, type /nudge1 #channel or /nudge2 #channel .

You should be able to modify it to make it work on dialogs.

-genius_at_work

Joined: Oct 2005
Posts: 1,741
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Hoopy frood
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Code:
alias nudgetest {
  if (!$dialog(nudge)) dialog -mv nudge nudge
  dialog -a nudge
}

dialog nudge {
  title "Nudge"
  size -1 -1 100 100
  option dbu
  button "Nudge",10,35 35 30 30
}

on *:DIALOG:nudge:sclick:10:dnudge $dname

;;; /dnudge <dialogname>
alias dnudge {
  var %nsound = sounds/nudge.wav
  ;-----------------------------------------------------
  ;1=target, 2=count, 3=x, 4=y, 5=ticks, 6=msec, 7=w, 8=h
  if ($1 == $null) return
  if ($2 == $null) {
    var %x = $iif($dialog($1).x < 0,0,$v1)
    var %y = $iif($dialog($1).y < 0,0,$v1)
    var %w = $dialog($1).cw, %h = $dialog($dname).ch
    .timer -m 1 1 dnudge $1 0 %x %y $ticks 750 %w %h
    if ($exists(%nsound)) splay $qt(%nsound)
    return 
  }

  if (!$dialog($1)) return
  var %x = $3, %y = $4, %o = 4
  if ($calc($ticks - $5) > $6) { 
    dialog -s $1 %x %y $7 $8
    return
  }
  elseif ($2 == 0) { inc %x %o | inc %y %o }
  elseif ($2 == 1) { dec %x %o | inc %y %o }
  elseif ($2 == 2) { inc %x %o | dec %y %o }
  elseif ($2 == 3) { dec %x %o | dec %y %o }
  elseif ($2 == 4) { dec %x %o | inc %y %o }
  elseif ($2 == 5) { inc %x %o | dec %y %o }
  $+(.timer.nudge.,$1) -m 1 30 dnudge $1 $calc(($2 + 1) % 6) $3-
  dialog -s $1 %x %y $7 $8
}



/nudgetest

-genius_at_work

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kkoser Offline OP
Babel fish
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K
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Posts: 51
this is fantastic!!!

i tried to set it up using an onTEXT event.

Code:

on *:TEXT:*Buzz*:%uno.channel:{  
;  if ($did(AutoList,80).state == 1) splay -p $mircdir $+ \UNOsndz\buzz.mp3 
  did -v AutoList 501 
  .timer 1 2 did -h AutoList 501
}


80 is a checkbox to enable it.
i seem to have some trouble triggering it.
All i need is this right?

Code:

alias dnudge {
  var %nsound = sounds/Buzz.mp3
  ;-----------------------------------------------------
  ;1=target, 2=count, 3=x, 4=y, 5=ticks, 6=msec, 7=w, 8=h
  if ($1 == $null) return
  if ($2 == $null) {
    var %x = $iif($dialog($1).x < 0,0,$v1)
    var %y = $iif($dialog($1).y < 0,0,$v1)
    var %w = $dialog($1).cw, %h = $dialog($dname).ch
    .timer -m 1 1 dnudge $1 0 %x %y $ticks 750 %w %h
    if ($exists(%nsound)) splay $qt(%nsound)
    return 
  }

  if (!$dialog($1)) return
  var %x = $3, %y = $4, %o = 4
  if ($calc($ticks - $5) > $6) { 
    dialog -s $1 %x %y $7 $8
    return
  }
  elseif ($2 == 0) { inc %x %o | inc %y %o }
  elseif ($2 == 1) { dec %x %o | inc %y %o }
  elseif ($2 == 2) { inc %x %o | dec %y %o }
  elseif ($2 == 3) { dec %x %o | dec %y %o }
  elseif ($2 == 4) { dec %x %o | inc %y %o }
  elseif ($2 == 5) { inc %x %o | dec %y %o }
  $+(.timer.AutoList.,$1) -m 1 30 dnudge $1 $calc(($2 + 1) % 6) $3-
  dialog -s $1 %x %y $7 $8
}




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kkoser Offline OP
Babel fish
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Posts: 51
on sclick on me dialog i have this:

Code:


    elseif ($did == 94) { msg %uno.channel Buzz 
  ;  splay -p $mircdir $+ \UNOsndz\buzz.mp3
  
      ;;; /dnudge <dialogname>
      alias dnudge {
        var %nsound = sounds/buzz.mp3
        ;-----------------------------------------------------
        ;1=target, 2=count, 3=x, 4=y, 5=ticks, 6=msec, 7=w, 8=h
        if ($1 == $null) return
        if ($2 == $null) {
          var %x = $iif($dialog($1).x < 0,0,$v1)
          var %y = $iif($dialog($1).y < 0,0,$v1)
          var %w = $dialog($1).cw, %h = $dialog($dname).ch
          .timer -m 1 1 dnudge $1 0 %x %y $ticks 750 %w %h
          if ($exists(%nsound)) splay $qt(%nsound)
          return 
        }

        if (!$dialog($1)) return
        var %x = $3, %y = $4, %o = 4
        if ($calc($ticks - $5) > $6) { 
          dialog -s $1 %x %y $7 $8
          return
        }
        elseif ($2 == 0) { inc %x %o | inc %y %o }
        elseif ($2 == 1) { dec %x %o | inc %y %o }
        elseif ($2 == 2) { inc %x %o | dec %y %o }
        elseif ($2 == 3) { dec %x %o | dec %y %o }
        elseif ($2 == 4) { dec %x %o | inc %y %o }
        elseif ($2 == 5) { inc %x %o | dec %y %o }
        $+(.timer.nudge.,$1) -m 1 30 dnudge $1 $calc(($2 + 1) % 6) $3-
        dialog -s $1 %x %y $7 $8
      }

    } 




Is this right?
It won't work for me.

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kkoser Offline OP
Babel fish
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K
Joined: Apr 2008
Posts: 51
i tried this...

Code:

on *:TEXT:*Buzz*:%uno.channel:{  
  if ($did(AutoList,80).state == 1) splay -p UNOsndz/buzz.mp3 
  did -v AutoList 501 
  .timer 1 2 did -h AutoList 501

  dnudge AutoList 

  ;;; /dnudge <dialogname>
  alias dnudge {
    var %nsound = sounds/buzz1.mp3
    ;-----------------------------------------------------
    ;1=target, 2=count, 3=x, 4=y, 5=ticks, 6=msec, 7=w, 8=h
    if ($1 == $null) return
    if ($2 == $null) {
      var %x = $iif($dialog($1).x < 0,0,$v1)
      var %y = $iif($dialog($1).y < 0,0,$v1)
      var %w = $dialog($1).cw, %h = $dialog($dname).ch
      .timer -m 1 1 dnudge $1 0 %x %y $ticks 750 %w %h
      if ($exists(%nsound)) splay $qt(%nsound)
      return 
    }

    if (!$dialog($1)) return
    var %x = $3, %y = $4, %o = 4
    if ($calc($ticks - $5) > $6) { 
      dialog -s $1 %x %y $7 $8
      return
    }
    elseif ($2 == 0) { inc %x %o | inc %y %o }
    elseif ($2 == 1) { dec %x %o | inc %y %o }
    elseif ($2 == 2) { inc %x %o | dec %y %o }
    elseif ($2 == 3) { dec %x %o | dec %y %o }
    elseif ($2 == 4) { dec %x %o | inc %y %o }
    elseif ($2 == 5) { inc %x %o | dec %y %o }
    $+(.timer.AutoList.,$1) -m 1 30 dnudge $1 $calc(($2 + 1) % 6) $3-
    dialog -s $1 %x %y $7 $8
  }


}



i do not know what i am doing wrong...hmmm frown

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Posts: 7,252
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Hoopy frood
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You have your alias in the ON TEXT event. They have to be separate in order to work. In this case, it's a simple matter of a mis-placed bracket.

Code:
on *:TEXT:*Buzz*:%uno.channel:{  
  if ($did(AutoList,80).state == 1) splay -p UNOsndz/buzz.mp3 
  did -v AutoList 501 
  .timer 1 2 did -h AutoList 501
  dnudge AutoList 
}
;;; /dnudge <dialogname>
alias dnudge {
  var %nsound = sounds/buzz1.mp3
  ;-----------------------------------------------------
  ;1=target, 2=count, 3=x, 4=y, 5=ticks, 6=msec, 7=w, 8=h
  if ($1 == $null) return
  if ($2 == $null) {
    var %x = $iif($dialog($1).x < 0,0,$v1)
    var %y = $iif($dialog($1).y < 0,0,$v1)
    var %w = $dialog($1).cw, %h = $dialog($dname).ch
    .timer -m 1 1 dnudge $1 0 %x %y $ticks 750 %w %h
    if ($exists(%nsound)) splay $qt(%nsound)
    return 
  }
  if (!$dialog($1)) return
  var %x = $3, %y = $4, %o = 4
  if ($calc($ticks - $5) > $6) { 
    dialog -s $1 %x %y $7 $8
    return
  }
  elseif ($2 == 0) { inc %x %o | inc %y %o }
  elseif ($2 == 1) { dec %x %o | inc %y %o }
  elseif ($2 == 2) { inc %x %o | dec %y %o }
  elseif ($2 == 3) { dec %x %o | dec %y %o }
  elseif ($2 == 4) { dec %x %o | inc %y %o }
  elseif ($2 == 5) { inc %x %o | dec %y %o }
  $+(.timer.AutoList.,$1) -m 1 30 dnudge $1 $calc(($2 + 1) % 6) $3-
  dialog -s $1 %x %y $7 $8
}

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kkoser Offline OP
Babel fish
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Posts: 51
Thanx again for the help RusselB. Thank you for your patience in giving me a couple hints towards telling me to look closer at what i am doing. it really helps! not only did i have a bracket misplaced, but i also used $dname when i needed to use the full dialog name.


Here is what got it working.

Code:


on *:TEXT:*Buzz*:%uno.channel:{  
  if ($did(AutoList,80).state == 1) splay -p UNOsndz/buzz.mp3 
  did -v AutoList 501 
  .timer 1 2 did -h AutoList 501
  dnudge AutoList 
}

; Then towards the top where my other alias' were i put:


alias dnudge {
;  var %nsound = sounds/buzz.mp3
  ;-----------------------------------------------------
  ;1=target, 2=count, 3=x, 4=y, 5=ticks, 6=msec, 7=w, 8=h
  if ($1 == $null) return
  if ($2 == $null) {
    var %x = $iif($dialog($1).x < 0,0,$v1)
    var %y = $iif($dialog($1).y < 0,0,$v1)
    var %w = $dialog($1).cw, %h = $dialog(AutoList).ch
    .timer -m 1 1 dnudge $1 0 %x %y $ticks 750 %w %h
 ;   if ($exists(%nsound)) splay $qt(%nsound)
    return 
  }
  if (!$dialog($1)) return
  var %x = $3, %y = $4, %o = 4
  if ($calc($ticks - $5) > $6) { 
    dialog -s $1 %x %y $7 $8
    return
  }
  elseif ($2 == 0) { inc %x %o | inc %y %o }
  elseif ($2 == 1) { dec %x %o | inc %y %o }
  elseif ($2 == 2) { inc %x %o | dec %y %o }
  elseif ($2 == 3) { dec %x %o | dec %y %o }
  elseif ($2 == 4) { dec %x %o | inc %y %o }
  elseif ($2 == 5) { inc %x %o | dec %y %o }
  $+(.timer.AutoList.,$1) -m 1 30 dnudge $1 $calc(($2 + 1) % 6) $3-
  dialog -s $1 %x %y $7 $8
}



i have one issue with it though..when the nudge goes off. i lose a little bit of the dialog(becomes smaller). not sure why...

$8 the height is what is the trouble...hard to figure out. with the test dialog, it works fine. hmmm

My dialog is:

size -1 -1 294 183
option dbu



Last edited by kkoser; 11/05/08 04:43 AM.
Joined: Aug 2004
Posts: 7,252
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Hoopy frood
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I'm not sure why that's happening, but the easiest way to counter it is to reset the dialog size after the nudge
This should do the trick
Code:
on *:TEXT:*Buzz*:%uno.channel:{  
  if ($did(AutoList,80).state == 1) splay -p UNOsndz/buzz.mp3 
  did -v AutoList 501 
  .timer 1 2 did -h AutoList 501
  dnudge AutoList 
  dialog -s AutoList -1 -1 294 183
}


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Hoopy frood
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What are all the options for your dialog table? Maybe one of those options is interfering with the calculations (possibly a mIRC bug).

-genius_at_work

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Posts: 51
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kkoser Offline OP
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Posts: 51
http://www.nomorepasting.com/getpaste.php?pasteid=15590


This is the whole thing


here you can see what i am doing. smile

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Hoopy frood
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The problem is a result of the menus in the dialog. mIRC doesn't seem to be consistent with setting and retrieving the height of the client area of dialogs when a menu bar is present.

Simply find the difference and add it to the $dialog().ch value in the code.

-genius_at_work

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Posts: 51
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kkoser Offline OP
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Posts: 51
wow. a bit over my head. how do i add the value?

You are right though it shrink the size of the menu bar each time.

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kkoser Offline OP
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Posts: 51
ok again thank you for letting solve this. it is a real pleasure to get an idea and try to make it work. here is what i did to fix it. if you think you can do better holler at me. lol.

old code:
Code:

 if (!$dialog($1)) return
  var %x = $3, %y = $4, %o = 4
  if ($calc($ticks - $5) > $6) { 
    dialog -s $1 %x %y $7 &8
    return
  }
  elseif ($2 == 0) { inc %x %o | inc %y %o }
  elseif ($2 == 1) { dec %x %o | inc %y %o }
  elseif ($2 == 2) { inc %x %o | dec %y %o }
  elseif ($2 == 3) { dec %x %o | dec %y %o }
  elseif ($2 == 4) { dec %x %o | inc %y %o }
  elseif ($2 == 5) { inc %x %o | dec %y %o }
  $+(.timer.$1.,$1) -m 1 30 dnudge $1 $calc(($2 + 1) % 6) $3-
  dialog -s $1 %x %y $7 $8
}





New code

Code:

 if (!$dialog($1)) return
  var %x = $3, %y = $4, %o = 4
  if ($calc($ticks - $5) > $6) { 
    dialog -s $1 %x %y $7 404
    return
  }
  elseif ($2 == 0) { inc %x %o | inc %y %o }
  elseif ($2 == 1) { dec %x %o | inc %y %o }
  elseif ($2 == 2) { inc %x %o | dec %y %o }
  elseif ($2 == 3) { dec %x %o | dec %y %o }
  elseif ($2 == 4) { dec %x %o | inc %y %o }
  elseif ($2 == 5) { inc %x %o | dec %y %o }
  $+(.timer.$1.,$1) -m 1 30 dnudge $1 $calc(($2 + 1) % 6) $3-
  dialog -s $1 %x %y $7 404
}




the only thing i had to change was $8 which was holding the value of the height of the dialog. When i entered the starting height(404), it worked awesomely. thank you again.

Last edited by kkoser; 12/05/08 05:00 AM.
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Hoopy frood
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That will work just fine (as long as you don't use the dnudge alias for any other dialogs of different heights.

-genius_at_work


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