On some networks, there are extra prefixes, such as these from Unreal/Anope:
PREFIX=(qaohv)~&@%+
Sometimes, isop does not detect if someone is an op or not, and this breaks the nicklist coloring script I have. Is this a bug, and is there a fix?
The one thing in my mind is catch the PREFIX list, and anything to the left of 'o' (in this case, @) qualifies as isop, then apply it to prefixes when recieved in /NAMES lists. Has this been done?