mIRC Home    About    Download    Register    News    Help

Print Thread
#250162 04/01/15 06:17 PM
Joined: Jan 2015
Posts: 1
T
Timbo Offline OP
Mostly harmless
OP Offline
Mostly harmless
T
Joined: Jan 2015
Posts: 1
I'm using an IRC bot to build a peer-to-peer game across an IRC network. This works well because IRC acts as the central server for all players in the game. The problem is, I appear to be getting throttled by the servers once I send more than approximately one message every two seconds. I need to be able to send 2-3 messages per second.

Any suggestions to avoid throttling would be appreciated.
Thanks.

Joined: Feb 2003
Posts: 2,812
Hoopy frood
Offline
Hoopy frood
Joined: Feb 2003
Posts: 2,812
Most servers have either a throttle of 1 msg every 2 seconds after a 10 msg burst, or 2 msg every 1 second after a 5 msg burst, or some other formula very near to those. If you continue to exceed the throttle and allow ~25 messages to stack in your queue, you are typically disconnected from the server.

The only way to exceed this throttle is to request an i:line from a network admin.

The network admin will probably say no, unless you've already well established the popularity of your game with hundreds of players over a handful of years. But who knows right?


Well. At least I won lunch.
Good philosophy, see good in bad, I like!

Link Copied to Clipboard